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Competitions → Colombia → Regreso a Clases Cundinamarca 2024

Competitions · Colombia

Regreso a Clases Cundinamarca 2024

Madrid, Cundinamarca · 11 February 2024 · 5 events · 29 competitors · 18 personal bests

Juan Miguel Saboya Soto won three of the five events (3×3, 2×2, Clock) and the closest final was the Clock, won by Juan Miguel Saboya Soto by 0.12 seconds. 29 competitors produced 18 personal bests, 5 of which still stand today, and nine people held a competitor card for the first time.

The moment

A national record

Juan Miguel Saboya Soto set the 3×3 average national record: 6.94.

Three wins
Juan Miguel Saboya Soto — 3×3, 2×2, Clock
0.12s
closest final — Clock, Juan Miguel Saboya Soto over Angel David Alvarado Sandoval
18
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Juan Miguel Saboya Soto5.777.63
2×2Juan Miguel Saboya Soto1.442.52
3×3 blindfoldedRamses Amaya32.53
ClockJuan Miguel Saboya Soto5.606.70
MegaminxRamses Amaya53.4958.41

The PB harvest

18 set · 5 still standing
  • Emiliano Nieto — 2×2 single 3.21: into the top 16.7% of the event's history.
  • Emiliano Nieto — 3×3 single 14.99: into the top 24.4% of the event's history.
  • Matias Cortes Gonzalez — 2×2 single 5.03: into the top 39.7% of the event's history.
  • Emiliano Nieto — Megaminx single 1:56.03: into the top 43.6% of the event's history.
  • Gaël Nieto — Megaminx single 3:13.41: into the top 78.8% of the event's history.

First-timers

Nine people competed for the first time at this competition, joining the 32,954 people who made their debut in 2024. Start here explains what a first competition is like.

Records watch

1 regional record was set at this competition.

The field

29 competitors · 174 results · 5 events.

Everyone who competed

29 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.