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Competitions → United States → Quiet Seattle Summer 2024

Competitions · United States

Quiet Seattle Summer 2024

Seattle, Washington · 8 September 2024 · 5 events · 15 competitors · 9 personal bests

Ethan Davis won three of the five events (4×4 blindfolded, 5×5 blindfolded, 3×3 Multi-Blind). 15 competitors produced 9 personal bests, 5 of which still stand today.

The moment

The day's biggest improvement

Dylan O'Meara took a 3×3 blindfolded single of 2:25.30 down to 1:16.48, 47 percent better in one day.

Three wins
Ethan Davis — 4×4 blindfolded, 5×5 blindfolded, 3×3 Multi-Blind
9
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3 blindfoldedJayce Li21.74
3×3 Fewest MovesJackson Warley21 moves25.33
4×4 blindfoldedEthan Davis2:36.29
5×5 blindfoldedEthan Davis9:26.57
3×3 Multi-BlindEthan Davis25 of 41 cubes · 1:00:00

The PB harvest

9 set · 5 still standing
  • Ethan Davis — 4×4 blindfolded single 2:36.29: into the top 5.9% of the event's history.
  • Ethan Davis — 5×5 blindfolded single 9:26.57: into the top 19.6% of the event's history.
  • Ash Black — 3×3 Multi-Blind single 7 of 9 cubes · 56:34: into the top 40.2% of the event's history.
  • Adam Walker — 3×3 blindfolded single 2:21.49: into the top 40.6% of the event's history.
  • Blaine Ryan-Smith — 3×3 Fewest Moves single 46 moves: into the top 68.6% of the event's history.

First-timers

No people competed for the first time at this competition. Start here explains what a first competition is like.

Records watch

No national, continental or world records were set at this competition. That is true of most competitions.

The field

15 competitors · 42 results · 5 events.

Everyone who competed

15 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.