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Competitions → United States → Quiet Seattle Spring 2024

Competitions · United States

Quiet Seattle Spring 2024

Seattle, Washington · 18 May 2024 · 5 events · 19 competitors · 10 personal bests

Ethan Davis won two of the five events (5×5 blindfolded, 3×3 Multi-Blind). 19 competitors produced 10 personal bests, 6 of which still stand today.

The moment

The day's biggest improvement

Greyson James took a 3×3 blindfolded single of 5:50.71 down to 2:34.52, 56 percent better in one day.

Two wins
Ethan Davis — 5×5 blindfolded, 3×3 Multi-Blind
10
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3 blindfoldedJayce Li19.08
3×3 Fewest MovesLewis Isom21 moves22.00
4×4 blindfoldedMax Siauw5:00.53
5×5 blindfoldedEthan Davis16:14.00
3×3 Multi-BlindEthan Davis33 of 41 cubes · 1:00:00

The PB harvest

10 set · 6 still standing
  • Joseph Goyder — 3×3 Fewest Moves single 33 moves: into the top 23.4% of the event's history.
  • Ishaan Bansal — 3×3 Fewest Moves single 37 moves: into the top 37.3% of the event's history.
  • Anishk Arora — 3×3 Fewest Moves single 37 moves: into the top 37.3% of the event's history.
  • Greyson James — 3×3 blindfolded single 2:34.52: into the top 44.7% of the event's history.
  • Irene Qin — 3×3 Fewest Moves single 41 moves: into the top 51.8% of the event's history.
  • Sebastian Valdes — 3×3 Fewest Moves single 50 moves: into the top 79.2% of the event's history.

First-timers

No people competed for the first time at this competition. Start here explains what a first competition is like.

Records watch

No national, continental or world records were set at this competition. That is true of most competitions.

The field

19 competitors · 56 results · 5 events.

Everyone who competed

19 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.