Sunday 6 September 2026 Rebuilt nightly from the WCA's official results · export of 6 September 2026 · About
The Middle Three
Competitions → Chile → PUCV al Cubo 2026

Competitions · Chile

PUCV al Cubo 2026

Valparaíso · 9 May 2026 · 9 events · 19 competitors · 15 personal bests

Claudio Matias Cancino Bruna won five of the nine events (3×3, 4×4, 5×5) and the closest final was the Pyraminx, won by Dante Navarro Vera by 0.64 seconds. 19 competitors produced 15 personal bests, 13 of which still stand today, and two people held a competitor card for the first time.

The moment

The day's biggest improvement

Eliot González took a Square-1 single of 22.65 down to 14.55, 36 percent better in one day.

Five wins
Claudio Matias Cancino Bruna — 3×3, 4×4, 5×5, 6×6, 7×7
0.64s
closest final — Pyraminx, Dante Navarro Vera over Jose Basaes
15
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Claudio Matias Cancino Bruna5.376.92
2×2Dante Navarro Vera1.241.51
4×4Claudio Matias Cancino Bruna23.4826.53
5×5Claudio Matias Cancino Bruna43.2647.54
6×6Claudio Matias Cancino Bruna1:27.861:32.13
7×7Claudio Matias Cancino Bruna2:30.352:49.19
MegaminxSebastián Urbina29.5432.84
PyraminxDante Navarro Vera2.063.28
Square-1Jose Basaes9.4111.78

The PB harvest

15 set · 13 still standing

First-timers

Two people competed for the first time at this competition, joining the 18,546 people who made their debut in 2026. Start here explains what a first competition is like.

Records watch

No national, continental or world records were set at this competition. That is true of most competitions.

The field

19 competitors · 141 results · 9 events.

Everyone who competed

19 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.