Competitions · Poland
PSS Side Day Gdańsk 2026
Gdańsk · 9 May 2026 · 5 events · 20 competitors · 3 personal bests
Krzysztof Bober won the 3×3 blindfolded with a — and the closest final was the Megaminx, won by Majk Tomas by 9.71 seconds. 20 competitors produced 3 personal bests, 2 of which still stand today.
The moment
The day's biggest improvement
Grzegorz Jałocha took a 3×3 Fewest Moves single of 28 moves down to 24 moves, 14 percent better in one day.
Winners & podiums
| Event | Winner | Single | Average |
|---|---|---|---|
| 3×3 blindfolded | Krzysztof Bober | 17.24 | — |
| 3×3 Fewest Moves | Radomił Baran | 20 moves | 21.00 |
| Megaminx | Majk Tomas | 36.77 | 41.72 |
| 4×4 blindfolded | Grzegorz Jałocha | 4:35.01 | — |
| 5×5 blindfolded | Mikołaj Morawski | 5:10.72 | — |
The PB harvest
3 set · 2 still standing- Grzegorz Jałocha — 3×3 Fewest Moves single 24 moves: into the top 4.0% of the event's history.
- Klaudia Milewczyk — Megaminx single 1:41.08: into the top 35.2% of the event's history.
First-timers
No people competed for the first time at this competition. Start here explains what a first competition is like.
Records watch
No national, continental or world records were set at this competition. That is true of most competitions.
The field
20 competitors · 78 results · 5 events.
Everyone who competed
20 competitors- Alan Żeromski
- Grzegorz Jałocha
- Hubert Seelieb
- Jakub Hanuszkiewicz
- Joanna Kierznikiewicz
- Julian Helowicz
- Kacper Paweł Dworak
- Klaudia Milewczyk
- Krzysztof Bober
- Majk Tomas
- Maksymilian Majcher
- Marcin Chmielewski
- Marcin Wawiórko
- Michał Wroński
- Mikołaj Morawski
- Patryk Milewczyk
- Radomił Baran
- Radosław Opoka
- Stanisław Szyszka
- Wojciech Rogoziński
Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.