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The Middle Three
Competitions → Brazil → Presidente Prudente Open 2026

Competitions · Brazil

Presidente Prudente Open 2026

Presidente Prudente, São Paulo · 5 September 2026 · 14 events · 27 competitors · 30 personal bests

Caio Hideaki Sato won nine of the 14 events (3×3, 2×2, 4×4) and the closest final was the 7×7, won by Lucas Ichiro Yunomae by 0.38 seconds. 27 competitors produced 30 personal bests, 26 of which still stand today, and twelve people held a competitor card for the first time.

The moment

A continental record

Caio Hideaki Sato set the 4×4 average continental record: 23.61.

Nine wins
Caio Hideaki Sato — 3×3, 2×2, 4×4, 5×5, 6×6, 3×3 one-handed, Megaminx, Pyraminx, Skewb
0.38s
closest final — 7×7, Lucas Ichiro Yunomae over Caio Hideaki Sato
30
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Caio Hideaki Sato5.595.99
2×2Caio Hideaki Sato1.452.09
4×4Caio Hideaki Sato21.5924.73
5×5Caio Hideaki Sato45.5649.62
6×6Caio Hideaki Sato1:42.421:45.74
7×7Lucas Ichiro Yunomae2:32.052:36.57
3×3 blindfoldedFrancisco Guesser Humenhuk32.8037.90
3×3 one-handedCaio Hideaki Sato8.049.05
MegaminxCaio Hideaki Sato35.7542.04
PyraminxCaio Hideaki Sato2.273.00
SkewbCaio Hideaki Sato3.484.92
4×4 blindfoldedLucas Ichiro Yunomae4:57.28—
5×5 blindfoldedMatheus Casassa48:34.00—
3×3 Multi-BlindFrancisco Guesser Humenhuk18 of 19 cubes · 52:56—

The PB harvest

30 set · 26 still standing

First-timers

Twelve people competed for the first time at this competition, joining the 22,685 people who made their debut in 2026. Start here explains what a first competition is like.

Records watch

1 regional record was set at this competition.

The field

27 competitors · 200 results · 14 events.

Everyone who competed

27 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.