Competitions · Poland
Podlaskie Tour Białystok 2026
Białystok · 10 May 2026 · 4 events · 19 competitors · 5 personal bests
Ignacy Samselski won two of the four events (3×3, 2×2) and the closest final was the Skewb, won by Michał Denkiewicz by 0.13 seconds. 19 competitors produced 5 personal bests, 4 of which still stand today.
The moment
The day's biggest improvement
Jakub Jasiuk took a Pyraminx single of 12.74 down to 9.68, 24 percent better in one day.
Winners & podiums
| Event | Winner | Single | Average |
|---|---|---|---|
| 3×3 | Ignacy Samselski | 7.29 | 7.95 |
| 2×2 | Ignacy Samselski | 0.93 | 1.55 |
| Pyraminx | Jakub Hibszer | 1.58 | 2.16 |
| Skewb | Michał Denkiewicz | 1.66 | 1.79 |
The PB harvest
5 set · 4 still standing- Jan Rydzewski — 2×2 single 3.35: into the top 18.4% of the event's history.
- Jakub Jasiuk — Pyraminx single 9.68: into the top 50.5% of the event's history.
- Jakub Jasiuk — Skewb single 9.44: into the top 51.4% of the event's history.
- Marcin Radziszewski — Skewb single 17.56: into the top 85.3% of the event's history.
First-timers
No people competed for the first time at this competition. Start here explains what a first competition is like.
Records watch
No national, continental or world records were set at this competition. That is true of most competitions.
The field
19 competitors · 162 results · 4 events.
Everyone who competed
19 competitors- Aleksander Arefiew
- Antoni Szcześniak
- Arkadiusz Żynel
- Ignacy Samselski
- Jakub Hibszer
- Jakub Jasiuk
- Jan Rydzewski
- Kacper Paweł Dworak
- Kamil Fiedoruk
- Maciej Spirydowicz
- Marcin Dołoto
- Marcin Radziszewski
- Michał Denkiewicz
- Piotr Olszewski
- Przemysław Rogalski
- Robert Ślesicki
- Tomasz Uściniak
- Tomek Thinlay
- Zuzanna Radziszewska
Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.