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The Middle Three
Competitions → Canada → Please Be Solved UBC 2026

Competitions · Canada

Please Be Solved UBC 2026

Vancouver, British Columbia · 5 September 2026 · 3 events · 14 competitors · 7 personal bests

Kevin Matthews won two of the three events (3×3 blindfolded, 3×3 Multi-Blind). 14 competitors produced 7 personal bests, 6 of which still stand today.

The moment

The day's biggest improvement

Erik Level took a 3×3 Fewest Moves single of 46 moves down to 37 moves, 20 percent better in one day.

Two wins
Kevin Matthews — 3×3 blindfolded, 3×3 Multi-Blind
7
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3 blindfoldedKevin Matthews34.5038.61
3×3 Fewest MovesEthan Rusnak28 moves31.00
3×3 Multi-BlindKevin Matthews22 of 27 cubes · 50:35—

The PB harvest

7 set · 6 still standing
  • Etan Huang — 3×3 blindfolded single 27.48: into the top 3.6% of the event's history.
  • Erik Level — 3×3 Fewest Moves single 37 moves: into the top 37.3% of the event's history.
  • Timothy Yeung — 3×3 blindfolded single 2:19.05: into the top 39.8% of the event's history.
  • Isaac Davies — 3×3 blindfolded single 2:32.86: into the top 44.3% of the event's history.
  • Spencer Fraser — 3×3 Fewest Moves single 44 moves: into the top 62.6% of the event's history.
  • Manikanta Nemani — 3×3 Fewest Moves single 46 moves: into the top 68.7% of the event's history.

First-timers

No people competed for the first time at this competition. Start here explains what a first competition is like.

Records watch

No national, continental or world records were set at this competition. That is true of most competitions.

The field

14 competitors · 40 results · 3 events.

Everyone who competed

14 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.