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Competitions → United States → Please Be Quiet Washtenaw 2024

Competitions · United States

Please Be Quiet Washtenaw 2024

Ann Arbor, Michigan · 2 November 2024 · 6 events · 8 competitors · 10 personal bests

Wesley Barwinski won two of the six events (4×4 blindfolded, 3×3 Multi-Blind) and the closest final was the 4×4, won by Ansel de Jong by 0.09 seconds. 8 competitors produced 10 personal bests, 4 of which still stand today.

The moment

The day's biggest improvement

Wesley Barwinski took a 4×4 single of 1:03.47 down to 49.20, 22 percent better in one day.

Two wins
Wesley Barwinski — 4×4 blindfolded, 3×3 Multi-Blind
0.09s
closest final — 4×4, Ansel de Jong over Caleb Lalik
10
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
4×4Ansel de Jong33.1734.89
3×3 blindfoldedCaleb Lalik42.61
3×3 Fewest MovesOwen Widdis25 moves27.67
4×4 blindfoldedWesley Barwinski7:30.83
5×5 blindfoldedJustin Sui16:39.00
3×3 Multi-BlindWesley Barwinski11 of 12 cubes · 51:04

The PB harvest

10 set · 4 still standing
  • Caleb Lalik — 3×3 Fewest Moves single 28 moves: into the top 9.9% of the event's history.
  • Justin Sui — 3×3 Multi-Blind single 8 of 8 cubes · 39:48: into the top 21.8% of the event's history.
  • Wesley Barwinski — 3×3 Fewest Moves single 35 moves: into the top 30.0% of the event's history.
  • Doug Li — 4×4 single 1:04.95: into the top 41.7% of the event's history.

First-timers

No people competed for the first time at this competition. Start here explains what a first competition is like.

Records watch

No national, continental or world records were set at this competition. That is true of most competitions.

The field

8 competitors · 38 results · 6 events.

Everyone who competed

8 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.