Competitions · Republic of Korea
Please Be Quiet Korea 2022
서울특별시 (Seoul) · 23 October 2022 · 4 events · 29 competitors · 16 personal bests
Dohyun Kim (김도현) won the 3×3 Fewest Moves with a 25.00. 29 competitors produced 16 personal bests, 3 of which still stand today.
Winners & podiums
| Event | Winner | Single | Average |
|---|---|---|---|
| 3×3 Fewest Moves | Dohyun Kim (김도현) | 23 moves | 25.00 |
| 4×4 blindfolded | DongJae Lee | 3:44.32 | 4:15.42 |
| 5×5 blindfolded | Dae Jeong Kim (김대정) | 6:17.98 | — |
| 3×3 Multi-Blind | Jaehyun Jeong (정재현) | 14 of 14 cubes · 56:39 | — |
The PB harvest
16 set · 3 still standing- Jaehyun Jeong (정재현) — 3×3 Multi-Blind single 14 of 14 cubes · 56:39: into the top 9.7% of the event's history.
- Changseok Yang — 3×3 Multi-Blind single 12 of 13 cubes · 53:03: into the top 14.3% of the event's history.
- Hyeok Yang (양혁) — 3×3 Multi-Blind single 8 of 8 cubes · 41:47: into the top 22.0% of the event's history.
First-timers
No people competed for the first time at this competition. Start here explains what a first competition is like.
Records watch
1 regional record was set at this competition.
The field
29 competitors · 62 results · 4 events.
Everyone who competed
29 competitors- Chae Jiseok (채지석)
- Changseok Yang
- Choi Goho (최고호)
- Dae Jeong Kim (김대정)
- DaYeong Kim (김다영)
- Dohyun Kim (김도현)
- DongJae Lee
- DongSoo Park (박동수)
- Huisu Yu (유희수)
- Hyeok Yang (양혁)
- Ilkyoo Choi (최일규)
- Jae Park
- Jaehyun Jeong (정재현)
- Jang SeokWon (장석원)
- Ji In Shin (신지인)
- Jihun Yang (양지훈)
- Keunsoo Heo (허근수)
- Kim Dong-Young (김동영)
- Kim Taeyul (김태율)
- Ko Youngjin (고영진)
- Kyuwon Kyung (경규원)
- Leean Chun (천리안)
- MinGwan Yeo (여민관)
- Seojin Bahng (방서진)
- SeungMin Kim
- SeungO Han (한승오)
- Yeeun Park (박예은)
- Yeon Kyun Park (박연균)
- Yul-Hok Sung (성열학)
Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.