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Competitions → United States → Please Be Quiet Frisco 2019

Competitions · United States

Please Be Quiet Frisco 2019

Frisco, Texas · 16 February 2019 · 7 events · 10 competitors · 14 personal bests

Ryan Pilat won two of the seven events (3×3 Fewest Moves, 4×4 blindfolded) and the closest final was the 3×3 one-handed, won by Mahith Bandi by 0.88 seconds. 10 competitors produced 14 personal bests, 3 of which still stand today.

The moment

The day's biggest improvement

Pranav Veera took a 3×3 blindfolded single of 1:24.95 down to 1:03.30, 25 percent better in one day.

Two wins
Ryan Pilat — 3×3 Fewest Moves, 4×4 blindfolded
0.88s
closest final — 3×3 one-handed, Mahith Bandi over Fletcher Berry
14
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3 blindfoldedJeff Park25.46
3×3 Fewest MovesRyan Pilat33 moves
3×3 one-handedMahith Bandi15.3717.31
4×4 blindfoldedRyan Pilat7:53.99
5×5 blindfoldedPranav Veera23:19.00
3×3 Multi-BlindPranav Veera10 of 10 cubes · 58:47
3×3 with feetMahith Bandi26.6433.02

The PB harvest

14 set · 3 still standing
  • Pranav Veera — 3×3 blindfolded single 1:03.30: into the top 14.1% of the event's history.
  • Pranav Veera — 3×3 Multi-Blind single 10 of 10 cubes · 58:47: into the top 18.4% of the event's history.
  • Pranav Veera — 5×5 blindfolded single 23:19.00: into the top 70.9% of the event's history.

First-timers

No people competed for the first time at this competition. Start here explains what a first competition is like.

Records watch

No national, continental or world records were set at this competition. That is true of most competitions.

The field

10 competitors · 56 results · 7 events.

Everyone who competed

10 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.