Competitions · Malaysia
Petrosains Playsmart Math Carnival 2011
Seberang Perai, Penang · 19 March 2011 · 1 events · 30 competitors · 7 personal bests
Amos Tay Swee Hui won the 3×3 with a 11.15 and the closest final was the 3×3, won by Amos Tay Swee Hui by 2.35 seconds. 30 competitors produced 7 personal bests, 1 of which still stand today, and 20 people held a competitor card for the first time.
The moment
The day's biggest improvement
Muhammad Syahmi took a 3×3 single of 16.78 down to 12.09, 28 percent better in one day.
Winners & podiums
| Event | Winner | Single | Average |
|---|---|---|---|
| 3×3 | Amos Tay Swee Hui | 10.15 | 11.15 |
The PB harvest
7 set · 1 still standing- Tan Lai Chen — 3×3 single 11.90: into the top 13.6% of the event's history.
First-timers
20 people competed for the first time at this competition, joining the 4,302 people who made their debut in 2011. Start here explains what a first competition is like.
Records watch
No national, continental or world records were set at this competition. That is true of most competitions.
The field
30 competitors · 54 results · 1 events.
Everyone who competed
30 competitors- Ahmad Firdaus Alwi
- Ameer Fahmi bin Ishak
- Amos Tay Swee Hui
- Cheah Tzer Chuan
- Cheah Tzer Ming
- Cheng Kia Chun
- Chin Jia Jie
- Elwin Lim Kim Pong
- Eman Shahadi
- Ezlan Shahid Fitri
- H'ng Ryan Dy
- Harith Luqman bin Bahrin
- Iman Hidayat
- Javier Teo Han Seong
- Khairul Arief
- Kong Chai Chen
- Lai Thiam Sin
- Lim Shi Mian
- Loh Woei Kang (罗伟康)
- Lua Seh Kee
- Mohd Hanis bin Mokhtar
- Muhamad Faiz bin Mohd Asir
- Muhammad Syahmi
- Nazrin Afzal bin Mohd Basir
- Ramzali Ramli
- Samson Lim Kai Wen
- Samuel Lim Kai Xin
- Tan Lai Chen
- Tim Möller
- Vincent Lai
Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.