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The Middle Three
Competitions → Indonesia → Pasuruan Open 2012

Competitions · Indonesia

Pasuruan Open 2012

Pasuruan, East Java · 2 June 2012 · 12 events · 20 competitors · 49 personal bests

Abner Priyo Utomo won three of the twelve events (4×4, 5×5, 3×3 one-handed) and the closest final was the 2×2, won by Achmad Rizki Zakaria by 0.12 seconds. 20 competitors produced 49 personal bests, 13 of which still stand today, and six people held a competitor card for the first time.

The moment

The day's biggest improvement

Mokhamad Aguk Nur Anggraini took a 2×2 single of 11.56 down to 3.97, 66 percent better in one day.

Three wins
Abner Priyo Utomo — 4×4, 5×5, 3×3 one-handed
0.12s
closest final — 2×2, Achmad Rizki Zakaria over Agnes Maxelino
49
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Achmad Rizki Zakaria13.4014.15
2×2Achmad Rizki Zakaria3.225.08
4×4Abner Priyo Utomo45.1350.27
5×5Abner Priyo Utomo1:30.931:42.09
3×3 blindfoldedYudanis Taqwin Rohman1:47.40
3×3 one-handedAbner Priyo Utomo15.1517.75
ClockAlvin Febrianth9.4610.43
PyraminxAgnes Maxelino6.727.08
3×3 Multi-BlindIlham Fikriya Darmawan3 of 3 cubes · 24:55
3×3 with feetAgnes Maxelino2:13.092:57.73
MagicAgnes Maxelino1.271.31
Master MagicIlham Fikriya Darmawan2.913.40

The PB harvest

49 set · 13 still standing

First-timers

Six people competed for the first time at this competition, joining the 4,376 people who made their debut in 2012. Start here explains what a first competition is like.

Records watch

No national, continental or world records were set at this competition. That is true of most competitions.

The field

20 competitors · 174 results · 12 events.

Everyone who competed

20 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.