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The Middle Three
Competitions → Brazil → Oxente Open 2022

Competitions · Brazil

Oxente Open 2022

Feira de Santana, Bahia · 26 November 2022 · 12 events · 36 competitors · 30 personal bests

Lucas Ichiro Yunomae won seven of the twelve events (3×3, 4×4, 5×5) and the closest final was the 2×2, won by João Vinícius Santos by 0.36 seconds. 36 competitors produced 30 personal bests, 3 of which still stand today, and 17 people held a competitor card for the first time.

The moment

The day's biggest improvement

Filipe Santana Gomes Silva took a 3×3 single of 45.22 down to 20.64, 54 percent better in one day.

Seven wins
Lucas Ichiro Yunomae — 3×3, 4×4, 5×5, 6×6, 7×7, 3×3 one-handed, Megaminx
0.36s
closest final — 2×2, João Vinícius Santos over Gabriel Bergue
30
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Lucas Ichiro Yunomae8.569.51
2×2João Vinícius Santos3.523.90
4×4Lucas Ichiro Yunomae30.4033.52
5×5Lucas Ichiro Yunomae51.641:04.85
6×6Lucas Ichiro Yunomae1:53.492:02.48
7×7Lucas Ichiro Yunomae3:17.313:24.47
3×3 one-handedLucas Ichiro Yunomae16.3318.40
ClockJoão Vinícius Santos8.9410.77
MegaminxLucas Ichiro Yunomae49.151:01.71
PyraminxJoão Vinícius Santos3.094.32
SkewbJoão Vinícius Santos4.255.76
Square-1Luan Ferreira13.2917.36

The PB harvest

30 set · 3 still standing

First-timers

17 people competed for the first time at this competition, joining the 26,245 people who made their debut in 2022. Start here explains what a first competition is like.

Records watch

No national, continental or world records were set at this competition. That is true of most competitions.

The field

36 competitors · 185 results · 12 events.

Everyone who competed

36 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.