Competitions · Japan
Otsu FMC Winter 2025
Otsu, Shiga · 6 December 2025 · 1 events · 25 competitors · 5 personal bests
Hajime Miyazaki (宮崎朔) won the 3×3 Fewest Moves with a 23.00. 25 competitors produced 5 personal bests, 3 of which still stand today.
The moment
The day's biggest improvement
Tomoki Moriyama (森山智樹) took a 3×3 Fewest Moves single of 29 moves down to 22 moves, 24 percent better in one day.
Winners & podiums
| Event | Winner | Single | Average |
|---|---|---|---|
| 3×3 Fewest Moves | Hajime Miyazaki (宮崎朔) | 23 moves | 23.00 |
The PB harvest
5 set · 3 still standing- Kazuya Ishii (石井一也) — 3×3 Fewest Moves single 22 moves: into the top 2.2% of the event's history.
- Tomoki Moriyama (森山智樹) — 3×3 Fewest Moves single 22 moves: into the top 2.2% of the event's history.
- Akatsuki Kitamura (北村曉) — 3×3 Fewest Moves single 23 moves: into the top 3.0% of the event's history.
First-timers
No people competed for the first time at this competition. Start here explains what a first competition is like.
Records watch
No national, continental or world records were set at this competition. That is true of most competitions.
The field
25 competitors · 43 results · 1 events.
Everyone who competed
25 competitors- Akatsuki Kitamura (北村曉)
- Daisuke Kochi (幸地大輔)
- Hajime Miyazaki (宮崎朔)
- Han Wu (吳翰)
- Haruka Kitamura (北村晴香)
- Kazuaki Oshima (大島一晃)
- Kazuya Ishii (石井一也)
- Shota Wakabayashi (若林翔太)
- Shunei Miyauchi (宮内俊英)
- Shuto Ueno (上野柊斗)
- Takato Mori (森理人)
- Takayuki Ookusa (大艸尊之)
- Takuma Shirahase (白波瀬拓磨)
- Takumi Kato (加藤匠)
- Takumi Tamura (田村匠)
- Tomohiro Kobayashi (小林知広)
- Tomoki Moriyama (森山智樹)
- Tomoyuki Hiraide (平出智之)
- Yiwei Liu (刘伊玮)
- Yuki Nomura (野村優希)
- Yuki Yamamoto (山本祐輝)
- Yusuke Kosaka (髙阪優輔)
- Yusuke Suzuki (鈴木裕介)
- Yuto Morishita (森下優斗)
- Zijia Feng (冯子甲)
Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.