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The Middle Three
Competitions → Japan → Otsu Biwako Winter 2026

Competitions · Japan

Otsu Biwako Winter 2026

Otsu, Shiga · 1 February 2026 · 3 events · 67 competitors · 22 personal bests

Kantaro Sakamoto (坂本貫太郎) won the 3×3 with a 7.01 and the closest final was the Pyraminx, won by Hajime Miyazaki (宮崎朔) by 0.57 seconds. 67 competitors produced 22 personal bests, 14 of which still stand today, and 17 people held a competitor card for the first time.

The moment

The day's biggest improvement

Yoshika Ito (伊藤良華) took a Pyraminx single of 14.43 down to 7.43, 49 percent better in one day.

3
events decided
0.57s
closest final — Pyraminx, Hajime Miyazaki (宮崎朔) over Yoochan Hong (홍유찬)
22
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Kantaro Sakamoto (坂本貫太郎)6.097.01
3×3 one-handedYoochan Hong (홍유찬)8.3010.34
PyraminxHajime Miyazaki (宮崎朔)1.582.54

The PB harvest

22 set · 14 still standing

First-timers

17 people competed for the first time at this competition, joining the 18,546 people who made their debut in 2026. Start here explains what a first competition is like.

Records watch

No national, continental or world records were set at this competition. That is true of most competitions.

The field

67 competitors · 164 results · 3 events.

Solve this final yourself

how this works →

The 3×3 final here ran on one scramble group, so these five sequences are exactly what the finalists faced. Kantaro Sakamoto (坂本貫太郎) won it with a 7.01 average. Hold your cube white centre up, green centre facing you, follow each sequence, and check against the pictures.

  1. 1R F L B F2 L2 U' F2 U B2 L' D2 L F U F L2 F'
  2. 2F2 U2 R2 D2 L D2 U2 R' U2 B2 R2 D' F U L' F' U2 F' U2 R'
  3. 3L2 B R2 B' U2 L2 R2 U2 F' R B2 L2 U' L R2 U' B' D F2
  4. 4B2 U' L2 F L2 D2 R2 F D2 B F R2 D' L' B R U2 F' U R'
  5. 5D2 U2 L' B2 U2 B2 L2 B D L U R' F' L B' R2 F' U'

solve 1

solve 2

solve 3

solve 4

solve 5

Race this final

Everyone who competed

67 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.