Competitions · Sweden
Örebro Vinterkubing - Side Events 2025
Örebro · 7 December 2025 · 10 events · 12 competitors · 11 personal bests
Arvid Ahlstrand won three of the ten events (5×5, 6×6, 7×7) and the closest final was the Square-1, won by Helmer Ewert by 1.85 seconds. 12 competitors produced 11 personal bests, 5 of which still stand today.
Winners & podiums
| Event | Winner | Single | Average |
|---|---|---|---|
| 5×5 | Arvid Ahlstrand | 49.57 | 53.17 |
| 6×6 | Arvid Ahlstrand | 1:31.10 | 1:36.14 |
| 7×7 | Arvid Ahlstrand | 2:10.46 | 2:15.19 |
| 3×3 blindfolded | Daniel Wallin | 31.66 | — |
| 3×3 Fewest Moves | Helmer Ewert | 25 moves | — |
| Megaminx | Dante Videfrost | 40.02 | 42.34 |
| Square-1 | Helmer Ewert | 6.82 | 8.48 |
| 4×4 blindfolded | Gregor Bergman | 8:16.34 | — |
| 5×5 blindfolded | Daniel Wallin | 2:58.28 | — |
| 3×3 Multi-Blind | Daniel Wallin | 44 of 44 cubes · 58:32 | — |
The PB harvest
11 set · 5 still standing- Daniel Wallin — 3×3 Multi-Blind single 44 of 44 cubes · 58:32: into the top 0.35% of the event's history.
- Daniel Wallin — 5×5 blindfolded single 2:58.28: into the top 0.79% of the event's history.
- Kasper Eriksson — 3×3 Fewest Moves single 29 moves: into the top 12.2% of the event's history.
- Kasper Eriksson — 3×3 Multi-Blind single 5 of 5 cubes · 25:27: into the top 35.6% of the event's history.
- Gregor Bergman — 4×4 blindfolded single 8:16.34: into the top 45.7% of the event's history.
First-timers
No people competed for the first time at this competition. Start here explains what a first competition is like.
Records watch
3 regional records were set at this competition.
The field
12 competitors · 102 results · 10 events.
Everyone who competed
12 competitorsReading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.