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The Middle Three
Competitions → Poland → OlsztyNxN 2026

Competitions · Poland

OlsztyNxN 2026

Olsztyn · 9 January 2026 · 11 events · 57 competitors · 76 personal bests

Ihor Sukhovatenko (Ігор Суховатенко) won four of the eleven events (4×4, 5×5, 6×6) and the closest final was the Skewb, won by Michał Krasowski by 0.06 seconds. 57 competitors produced 76 personal bests, 38 of which still stand today, and five people held a competitor card for the first time.

The moment

A national record

Ihor Sukhovatenko (Ігор Суховатенко) set the 6×6 average national record: 1:32.43.

Four wins
Ihor Sukhovatenko (Ігор Суховатенко) — 4×4, 5×5, 6×6, 7×7
0.06s
closest final — Skewb, Michał Krasowski over Remigiusz Wingert
76
personal bests set on the day

Winners & podiums

The PB harvest

76 set · 38 still standing

First-timers

Five people competed for the first time at this competition, joining the 18,546 people who made their debut in 2026. Start here explains what a first competition is like.

Records watch

1 regional record was set at this competition.

The field

57 competitors · 556 results · 11 events.

Solve this final yourself

how this works →

The 3×3 final here ran on one scramble group, so these five sequences are exactly what the finalists faced. Olaf Kuźmiński won it with a 5.97 average. Hold your cube white centre up, green centre facing you, follow each sequence, and check against the pictures.

  1. 1L U2 R' F2 U D' F L' D' R U F U2 B' L2 F' U2 B2 R2
  2. 2L2 F' D F D2 L2 B2 D' F2 D U2 F2 L' B2 F L' B L' F
  3. 3F2 D' L B U2 F R' U D2 L2 B2 D2 F2 U L2 F R D F'
  4. 4B R2 F2 L U2 L' R2 D2 R F' D' U F D' R' D2 F' U2
  5. 5R2 L U2 B2 R D' R' F' D2 R2 F' U2 R2 U2 L2 F L B2

solve 1

solve 2

solve 3

solve 4

solve 5

Race this final

Everyone who competed

57 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.