Sunday 6 September 2026 Rebuilt nightly from the WCA's official results · export of 6 September 2026 · About
The Middle Three
Competitions → Colombia → NxN Unicentro Cúcuta 2026

Competitions · Colombia

NxN Unicentro Cúcuta 2026

Cúcuta, Norte de Santander · 25 January 2026 · 7 events · 30 competitors · 23 personal bests

Oscar Andelfo Dúran Caicedo won three of the seven events (2×2, 4×4, 6×6) and the closest final was the Pyraminx, won by Lago Ezequiel Terán Paredes by 0.22 seconds. 30 competitors produced 23 personal bests, 16 of which still stand today, and twelve people held a competitor card for the first time.

The moment

The day's biggest improvement

David Santiago León Aranzales took a 3×3 single of 48.96 down to 16.65, 66 percent better in one day.

Three wins
Oscar Andelfo Dúran Caicedo — 2×2, 4×4, 6×6
0.22s
closest final — Pyraminx, Lago Ezequiel Terán Paredes over Joseth Camilo Sanchez Leal
23
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Franklin Ronquillo9.2210.45
2×2Oscar Andelfo Dúran Caicedo2.683.33
4×4Oscar Andelfo Dúran Caicedo31.6635.64
5×5Franklin Ronquillo1:10.971:13.73
6×6Oscar Andelfo Dúran Caicedo2:20.972:26.34
7×7Diego Alejandro Casas Jimenez3:30.813:36.76
PyraminxLago Ezequiel Terán Paredes4.895.80

The PB harvest

23 set · 16 still standing

First-timers

Twelve people competed for the first time at this competition, joining the 18,546 people who made their debut in 2026. Start here explains what a first competition is like.

Records watch

No national, continental or world records were set at this competition. That is true of most competitions.

The field

30 competitors · 133 results · 7 events.

Everyone who competed

30 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.