Competitions · United States
North Idaho Big Cubes 2026
Sandpoint, Idaho · 25 April 2026 · 4 events · 10 competitors · 13 personal bests
Samuel Williams won three of the four events (5×5, 6×6, 7×7) and the closest final was the 5×5, won by Samuel Williams by 0.19 seconds. 10 competitors produced 13 personal bests, 11 of which still stand today.
The moment
The day's biggest improvement
Aaryn Cole took a 6×6 single of 6:05.42 down to 3:36.76, 41 percent better in one day.
Winners & podiums
| Event | Winner | Single | Average |
|---|---|---|---|
| 5×5 | Samuel Williams | 54.15 | 1:00.46 |
| 6×6 | Samuel Williams | 1:46.56 | 1:48.35 |
| 7×7 | Samuel Williams | 3:01.46 | 3:14.65 |
| Megaminx | Luke Rasor | 51.12 | 54.31 |
The PB harvest
13 set · 11 still standing- Samuel Williams — 5×5 single 50.57: into the top 1.9% of the event's history.
- Luke Rasor — Megaminx single 47.09: into the top 3.9% of the event's history.
- Samuel Williams — 6×6 single 1:46.56: into the top 6.0% of the event's history.
- Luke Rasor — 5×5 single 1:14.06: into the top 14.6% of the event's history.
- Coleman Vaughn — 5×5 single 1:24.53: into the top 22.8% of the event's history.
- Aaryn Cole — 5×5 single 1:53.06: into the top 44.7% of the event's history.
- Chris Tabar — 6×6 single 3:22.95: into the top 51.8% of the event's history.
- Aaryn Cole — 6×6 single 3:36.76: into the top 57.4% of the event's history.
First-timers
No people competed for the first time at this competition. Start here explains what a first competition is like.
Records watch
No national, continental or world records were set at this competition. That is true of most competitions.
The field
10 competitors · 49 results · 4 events.
Everyone who competed
10 competitorsReading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.