Saturday 24 October 2026 Rebuilt nightly from the WCA's official results · export of 24 October 2026 · About
The Middle Three
Competitions → Bolivia → Next Gen Cube Potosí 2026

Competitions · Bolivia

Next Gen Cube Potosí 2026

Potosí · 26 September 2026 · 8 events · 104 competitors · 67 personal bests

Cristofer Huaranca Puita won two of the eight events (2×2, Pyraminx) and the closest final was the 2×2, won by Cristofer Huaranca Puita by 0.47 seconds. 104 competitors produced 67 personal bests, 65 of which still stand today, and 68 people held a competitor card for the first time.

The moment

The day's biggest improvement

Risar Jamil Garnica Vedia took a 3×3 single of 44.99 down to 17.21, 62 percent better in one day.

Two wins
Cristofer Huaranca Puita — 2×2, Pyraminx
0.47s
closest final — 2×2, Cristofer Huaranca Puita over Rodrigo Saúl Mendieta Villegas
67
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Kevin Valverde7.5810.15
2×2Cristofer Huaranca Puita2.133.50
4×4Eiby Jostin Condori Paniagua39.5347.82
3×3 one-handedAlexander Torrez Tarqui16.2118.27
ClockNicolás Cordero Gutierrez13.0314.97
MegaminxEiby Jostin Condori Paniagua1:13.881:21.80
PyraminxCristofer Huaranca Puita4.225.77
SkewbJosias Milan Sirpa Pinto3.594.23

The PB harvest

67 set · 65 still standing

First-timers

68 people competed for the first time at this competition, joining the 22,685 people who made their debut in 2026. Start here explains what a first competition is like.

Records watch

No national, continental or world records were set at this competition. That is true of most competitions.

The field

104 competitors · 406 results · 8 events.

Everyone who competed

104 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.