Competitions · Netherlands
Dutch Championship 2007
Zwolle · 24 November 2007 · 5 events · 27 competitors · 10 personal bests
Erik Akkersdijk won three of the five events (3×3, 3×3 blindfolded, 3×3 Fewest Moves) and the closest final was the 3×3, won by Erik Akkersdijk by 0.97 seconds. 27 competitors produced 10 personal bests, 2 of which still stand today, and twelve people held a competitor card for the first time.
Winners & podiums
| Event | Winner | Single | Average |
|---|---|---|---|
| 3×3 | Erik Akkersdijk | 12.69 | 14.15 |
| 4×4 | Marc van Beest | 53.08 | 1:00.92 |
| 3×3 blindfolded | Erik Akkersdijk | 2:28.52 | — |
| 3×3 Fewest Moves | Erik Akkersdijk | 39 moves | — |
| 3×3 one-handed | Rama Temmink | 20.88 | 23.12 |
The PB harvest
10 set · 2 still standing- Guus Razoux Schultz — 3×3 single 15.58: into the top 26.4% of the event's history.
- Guus Razoux Schultz — 4×4 single 1:57.41: into the top 80.5% of the event's history.
First-timers
Twelve people competed for the first time at this competition, joining the 1,014 people who made their debut in 2007. Start here explains what a first competition is like.
Records watch
3 regional records were set at this competition.
The field
27 competitors · 77 results · 5 events.
Everyone who competed
27 competitors- André Bakker
- Arjan Bosse
- Arnaud van Galen
- Conny Schuyt
- Daniel van der End
- Duncan Plomp
- Erik Akkersdijk
- Grada Ooms
- Guus Razoux Schultz
- Hans van der Zijden
- Jaap Scherphuis
- Jacco Krijnen
- Jan Paul Posma
- Joël van Noort
- Klaas Steenhuis
- Marc van Beest
- Martijn Bakker
- Mats Valk
- Michel Hop
- Rama Temmink
- Ron van Bruchem
- Ruud Sloot
- Samantha Heuperman
- Sjoerd Kruis
- Tom van der Zanden
- Ton Dennenbroek
- Willem Sloot
Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.