Competitions · United States
Naticube Side n' Blind 2024
Natick, Massachusetts · 14 December 2024 · 7 events · 16 competitors · 9 personal bests
Viktor Pearl won two of the seven events (5×5, 4×4 blindfolded) and the closest final was the Pyraminx, won by Matthew Jalkut by 0.72 seconds. 16 competitors produced 9 personal bests, 5 of which still stand today.
The moment
The day's biggest improvement
Jacob Michael Wieland took a Pyraminx single of 10.93 down to 8.22, 25 percent better in one day.
Winners & podiums
| Event | Winner | Single | Average |
|---|---|---|---|
| 5×5 | Viktor Pearl | 1:02.37 | 1:06.67 |
| 3×3 blindfolded | Vishwanath Jeyaraman | 24.42 | — |
| Pyraminx | Matthew Jalkut | 2.52 | 3.26 |
| Skewb | Justin Lee | 3.15 | 3.55 |
| 4×4 blindfolded | Viktor Pearl | 15:25.00 | — |
| 5×5 blindfolded | Caleb Retik | 19:17.00 | — |
| 3×3 Multi-Blind | Caleb Retik | 10 of 13 cubes · 57:02 | — |
The PB harvest
9 set · 5 still standing- Viktor Pearl — Skewb single 1.83: into the top 0.97% of the event's history.
- Viktor Pearl — 3×3 Multi-Blind single 5 of 5 cubes · 31:36: into the top 36.3% of the event's history.
- Jacob Michael Wieland — Pyraminx single 8.22: into the top 38.1% of the event's history.
- Zachary Miller — 3×3 blindfolded single 2:22.21: into the top 40.8% of the event's history.
- Viktor Pearl — 4×4 blindfolded single 15:25.00: into the top 78.6% of the event's history.
First-timers
No people competed for the first time at this competition. Start here explains what a first competition is like.
Records watch
No national, continental or world records were set at this competition. That is true of most competitions.
The field
16 competitors · 60 results · 7 events.
Everyone who competed
16 competitorsReading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.