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The Middle Three
Competitions → Spain → Murcia 2016

Competitions · Spain

Murcia 2016

Murcia · 5 March 2016 · 10 events · 65 competitors · 72 personal bests

Carlos Méndez García-Barroso won five of the ten events (3×3, 2×2, 4×4) and the closest final was the Pyraminx, won by Carlos Méndez García-Barroso by 0.66 seconds. 65 competitors produced 72 personal bests, 18 of which still stand today, and 15 people held a competitor card for the first time.

The moment

The day's biggest improvement

Alejandro Caballero Sánchez took a 2×2 single of 7.25 down to 2.94, 59 percent better in one day.

Five wins
Carlos Méndez García-Barroso — 3×3, 2×2, 4×4, 3×3 one-handed, Pyraminx
0.66s
closest final — Pyraminx, Carlos Méndez García-Barroso over Luis J. Iáñez
72
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Carlos Méndez García-Barroso8.099.03
2×2Carlos Méndez García-Barroso2.022.31
4×4Carlos Méndez García-Barroso38.4942.73
3×3 blindfoldedJavier Hernandez Requena1:05.22
3×3 Fewest MovesJavier Cabezuelo Sánchez31 moves
3×3 one-handedCarlos Méndez García-Barroso15.1516.24
MegaminxAlexandre Toledo Guillén1:13.701:24.66
PyraminxCarlos Méndez García-Barroso3.975.47
4×4 blindfoldedJavier Hernandez Requena9:37.07
5×5 blindfoldedJavier Hernandez Requena

The PB harvest

72 set · 18 still standing

First-timers

15 people competed for the first time at this competition, joining the 17,946 people who made their debut in 2016. Start here explains what a first competition is like.

Records watch

No national, continental or world records were set at this competition. That is true of most competitions.

The field

65 competitors · 357 results · 10 events.

Everyone who competed

65 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.