Competitions · Mexico
Mololoa Open 2026
Tepic, Nayarit · 29 August 2026 · 10 events · 24 competitors · 41 personal bests
Saul Emmanuel Ramirez Gonzalez won five of the ten events (3×3, 2×2, 3×3 one-handed) and the closest final was the Megaminx, won by Leonardo Sánchez Del Toro by 0.08 seconds. 24 competitors produced 41 personal bests, and three people held a competitor card for the first time.
The moment
The day's biggest improvement
Brayan Armando Borquez Villaseñor took a Square-1 single of 1:12.40 down to 23.60, 67 percent better in one day.
Winners & podiums
| Event | Winner | Single | Average |
|---|---|---|---|
| 3×3 | Saul Emmanuel Ramirez Gonzalez | 7.32 | 8.87 |
| 2×2 | Saul Emmanuel Ramirez Gonzalez | 1.62 | 2.05 |
| 4×4 | Josué Vidal Melchor Ruiz | 30.27 | 34.75 |
| 3×3 blindfolded | Luis Sinhue Medina Salas | 1:03.53 | 1:14.98 |
| 3×3 one-handed | Saul Emmanuel Ramirez Gonzalez | 12.58 | 14.42 |
| Clock | Saul Emmanuel Ramirez Gonzalez | 4.18 | 4.47 |
| Megaminx | Leonardo Sánchez Del Toro | 43.36 | 45.55 |
| Pyraminx | Vicente Guadalupe Galliano Villagra | 4.00 | 5.86 |
| Skewb | Saul Emmanuel Ramirez Gonzalez | 2.39 | 3.74 |
| Square-1 | Luis Enrique Piña Ochoa | 11.84 | 15.22 |
The PB harvest
41 set · 41 still standing- Kevin Fernando Gómez Ayón — Skewb single 1.77: into the top 0.86% of the event's history.
- Kevin Fernando Gómez Ayón — 2×2 single 1.72: into the top 3.2% of the event's history.
- Joshua Alejandro Zaragoza Blanco — Megaminx single 54.39: into the top 7.2% of the event's history.
- Ángel Leonardo Sandoval Guzmán — Clock single 6.25: into the top 8.1% of the event's history.
- Juan Carlos Montero González — Square-1 single 11.28: into the top 8.5% of the event's history.
- Juan Carlos Montero González — 2×2 single 2.46: into the top 8.5% of the event's history.
- Mauricio Verdín Carreño — Megaminx single 57.93: into the top 8.9% of the event's history.
- Brayan Armando Borquez Villaseñor — 3×3 single 11.10: into the top 10.8% of the event's history.
First-timers
Three people competed for the first time at this competition, joining the 18,546 people who made their debut in 2026. Start here explains what a first competition is like.
Records watch
No national, continental or world records were set at this competition. That is true of most competitions.
The field
24 competitors · 248 results · 10 events.
Solve this final yourself
how this works →The 3×3 final here ran on one scramble group, so these five sequences are exactly what the finalists faced. Saul Emmanuel Ramirez Gonzalez won it with a 8.87 average. Hold your cube white centre up, green centre facing you, follow each sequence, and check against the pictures.
- 1
F U2 R2 B2 F U2 R2 B' F2 R' U2 B L' U L R2 D2 R D - 2
L2 F' U' F2 R2 D U2 R2 F2 U' F U' F2 L' F L' R F2 L' - 3
B U' D L' F B L' B' U2 L U2 L2 F2 R' D2 F2 R B R2 - 4
F U' F L2 U2 L2 B2 L2 F2 U' B R' B' D' B' D2 F' R' - 5
D B2 D2 F2 L2 D F2 R2 B2 R F' R2 D' B U L2 F' R'
solve 1
solve 2
solve 3
solve 4
solve 5
Race this final
Everyone who competed
24 competitors- Alan Daniel Ibarra Cruz
- Angel Gabriel Orozco Ávalos
- Ángel Leonardo Sandoval Guzmán
- Axel Iván Lamas Villalobos
- Brayan Armando Borquez Villaseñor
- Bruno André Martínez Mejía
- Carlos Eduardo Fránquez Martínez
- Joao Gamiño Rodríguez
- Joshua Alejandro Zaragoza Blanco
- Josué Vidal Melchor Ruiz
- Juan Alberto Díaz Saucedo
- Juan Carlos Montero González
- Kevin Fernando Gómez Ayón
- Leonardo Sánchez Del Toro
- Luis Enrique Piña Ochoa
- Luis Leví Flores Padilla
- Luis Sinhue Medina Salas
- Mario Alberto López González
- Mauricio Verdín Carreño
- Pedro Alexei Inda Alfaro
- Saul Emmanuel Ramirez Gonzalez
- Sergio Liam García Betancourt
- Vicente Guadalupe Galliano Villagra
- Ximena Arellano Frausto
Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.