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Competitions → United States → Mohawk Valley Winter 2026

Competitions · United States

Mohawk Valley Winter 2026

Johnstown, New York · 21 February 2026 · 8 events · 15 competitors · 18 personal bests

Evan Liu won six of the eight events (3×3, 4×4, 5×5) and the closest final was the Clock, won by Evan Liu by 0.09 seconds. 15 competitors produced 18 personal bests, 4 of which still stand today, and two people held a competitor card for the first time.

The moment

The day's biggest improvement

Maximilian Wang took a Pyraminx single of 9.03 down to 5.74, 36 percent better in one day.

Six wins
Evan Liu — 3×3, 4×4, 5×5, 6×6, 7×7, Clock
0.09s
closest final — Clock, Evan Liu over Jake Oppedisano
18
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Evan Liu6.978.03
2×2Eli Rogers1.391.85
4×4Evan Liu30.2733.34
5×5Evan Liu52.3455.41
6×6Evan Liu1:35.991:41.54
7×7Evan Liu2:23.702:27.46
ClockEvan Liu3.854.65
PyraminxChris Chi4.314.89

The PB harvest

18 set · 4 still standing
  • David Tennyson — 2×2 single 4.23: into the top 29.5% of the event's history.
  • Joshua Logue — 4×4 single 55.62: into the top 31.5% of the event's history.
  • David Tennyson — 3×3 single 28.71: into the top 60.2% of the event's history.
  • Joshua Logue — 5×5 single 3:24.63: into the top 85.2% of the event's history.

First-timers

Two people competed for the first time at this competition, joining the 18,546 people who made their debut in 2026. Start here explains what a first competition is like.

Records watch

No national, continental or world records were set at this competition. That is true of most competitions.

The field

15 competitors · 128 results · 8 events.

Everyone who competed

15 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.