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The Middle Three
Competitions → Singapore → Mofunland Speedcubing Singapore 2026

Competitions · Singapore

Mofunland Speedcubing Singapore 2026

Singapore · 5 September 2026 · 5 events · 164 competitors · 117 personal bests

William Baek won the 3×3 with a 6.36 and the closest final was the 2×2, won by Kentaro Sasaki by 0.06 seconds. 164 competitors produced 117 personal bests, and 57 people held a competitor card for the first time.

The moment

The day's biggest improvement

Joel Noah Mak took a Skewb single of 28.07 down to 7.24, 74 percent better in one day.

5
events decided
0.06s
closest final — 2×2, Kentaro Sasaki over Jovan Lee
117
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3William Baek5.436.36
2×2Kentaro Sasaki1.661.92
3×3 one-handedAkash Sreedharan (ஆகாஷ் ஸ்ரீதரன்)8.249.04
PyraminxJovan Lee1.432.15
SkewbLuis Tan Hong Yi (陈宏溢)1.332.31

The PB harvest

117 set · 117 still standing

First-timers

57 people competed for the first time at this competition, joining the 18,546 people who made their debut in 2026. Start here explains what a first competition is like.

Records watch

No national, continental or world records were set at this competition. That is true of most competitions.

The field

164 competitors · 570 results · 5 events.

Solve this final yourself

how this works →

The 3×3 final here ran on one scramble group, so these five sequences are exactly what the finalists faced. William Baek won it with a 6.36 average. Hold your cube white centre up, green centre facing you, follow each sequence, and check against the pictures.

  1. 1R' D' L' F' R2 F2 U2 B2 U B2 U' L' B F' D2 B' R B
  2. 2R2 D2 F U' D' F' L2 B' L2 F2 R' U B2 L2 F2 U2 F2 D2 F2
  3. 3U2 L2 B' D2 L2 F' U2 F' U L B' U' B' L F' L2 R2 F2 L'
  4. 4R B L F2 U' L2 F' L' D L U2 R F2 D2 L2 U2 D2 R' U2 L'
  5. 5F2 R2 D U F2 D B2 F2 L B2 D L' D2 L2 F R F2 L' R'

solve 1

solve 2

solve 3

solve 4

solve 5

Race this final

Everyone who competed

164 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.