Competitions · United States
Minnesota Quiet Championship 2024
Maple Grove, Minnesota · 2 November 2024 · 5 events · 13 competitors · 10 personal bests
Walker Welch won two of the five events (3×3 Fewest Moves, 5×5 blindfolded). 13 competitors produced 10 personal bests, 6 of which still stand today.
The moment
The day's biggest improvement
Deven Huard-Bernuy took a 3×3 blindfolded single of 2:40.01 down to 49.27, 69 percent better in one day.
Winners & podiums
| Event | Winner | Single | Average |
|---|---|---|---|
| 3×3 blindfolded | Andy Wong | 15.61 | — |
| 3×3 Fewest Moves | Walker Welch | 25 moves | 28.00 |
| 4×4 blindfolded | Kaius Young | 5:56.62 | — |
| 5×5 blindfolded | Walker Welch | 19:05.00 | — |
| 3×3 Multi-Blind | Jason Hammerman | 16 of 20 cubes · 55:58 | — |
The PB harvest
10 set · 6 still standing- Andy Wong — 3×3 blindfolded single 15.61: into the top 0.3% of the event's history.
- Deven Huard-Bernuy — 3×3 blindfolded single 49.27: into the top 9.6% of the event's history.
- Eric Ding — 3×3 blindfolded single 1:16.37: into the top 18.3% of the event's history.
- Kaius Young — 3×3 Multi-Blind single 8 of 8 cubes · 43:56: into the top 22.2% of the event's history.
- Kaius Young — 3×3 Fewest Moves single 34 moves: into the top 26.7% of the event's history.
- Eric Ding — 3×3 Multi-Blind single 6 of 8 cubes · 46:20: into the top 46.3% of the event's history.
First-timers
No people competed for the first time at this competition. Start here explains what a first competition is like.
Records watch
No national, continental or world records were set at this competition. That is true of most competitions.
The field
13 competitors · 48 results · 5 events.
Everyone who competed
13 competitorsReading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.