Competitions · Italy
Mini Mental Milano VIII 2026
Milano · 1 February 2026 · 4 events · 11 competitors · 14 personal bests
Lorenzo Mauro won three of the four events (4×4 blindfolded, 5×5 blindfolded, 3×3 Multi-Blind). 11 competitors produced 14 personal bests, 9 of which still stand today.
Winners & podiums
| Event | Winner | Single | Average |
|---|---|---|---|
| 3×3 blindfolded | Aidan Chiari | 20.29 | 25.67 |
| 4×4 blindfolded | Lorenzo Mauro | 2:13.28 | — |
| 5×5 blindfolded | Lorenzo Mauro | 4:55.23 | — |
| 3×3 Multi-Blind | Lorenzo Mauro | 33 of 35 cubes · 56:02 | — |
The PB harvest
14 set · 9 still standing- Lorenzo Mauro — 3×3 Multi-Blind single 33 of 35 cubes · 56:02: into the top 1.2% of the event's history.
- Aidan Chiari — 3×3 blindfolded single 20.29: into the top 1.5% of the event's history.
- Lorenzo Mauro — 5×5 blindfolded single 4:55.23: into the top 4.0% of the event's history.
- Aidan Chiari — 4×4 blindfolded single 2:44.67: into the top 6.7% of the event's history.
- Claudio Fabrizio Scalia — 3×3 Multi-Blind single 16 of 16 cubes · 51:45: into the top 7.2% of the event's history.
- Claudio Fabrizio Scalia — 4×4 blindfolded single 3:36.34: into the top 11.6% of the event's history.
- Alexandru Ignat — 3×3 Multi-Blind single 11 of 11 cubes · 58:43: into the top 15.4% of the event's history.
- Elian Beguec — 3×3 Multi-Blind single 13 of 16 cubes · 55:39: into the top 17.7% of the event's history.
First-timers
No people competed for the first time at this competition. Start here explains what a first competition is like.
Records watch
3 regional records were set at this competition.
The field
11 competitors · 45 results · 4 events.
Everyone who competed
11 competitorsReading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.