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The Middle Three
Competitions → New Zealand → Mind Games 2019

Competitions · New Zealand

Mind Games 2019

Wellington · 26 January 2019 · 9 events · 29 competitors · 42 personal bests

Tom Nelson won three of the nine events (3×3 blindfolded, 5×5 blindfolded, 3×3 Multi-Blind) and the closest final was the 3×3, won by Lucas O'Connell by 0.02 seconds. 29 competitors produced 42 personal bests, 3 of which still stand today, and five people held a competitor card for the first time.

The moment

A continental record

Tom Nelson set the 5×5 blindfolded single continental record: 3:48.44.

Three wins
Tom Nelson — 3×3 blindfolded, 5×5 blindfolded, 3×3 Multi-Blind
0.02s
closest final — 3×3, Lucas O'Connell over Finn Trass
42
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Lucas O'Connell7.838.91
4×4Finn Trass29.9032.36
6×6Alex Asbery2:11.022:19.90
3×3 blindfoldedTom Nelson29.3231.65
3×3 Fewest MovesJames Macdiarmid26 moves31.67
MegaminxJames Macdiarmid42.9446.07
4×4 blindfoldedLee Stanton-Barnett16:38.00
5×5 blindfoldedTom Nelson3:48.44
3×3 Multi-BlindTom Nelson25 of 31 cubes · 1:00:00

The PB harvest

42 set · 3 still standing
  • Julian Sico — Megaminx single 58.62: into the top 9.3% of the event's history.
  • Lee Stanton-Barnett — 6×6 single 2:29.68: into the top 25.5% of the event's history.
  • Logan McKinnon — 4×4 single 1:04.93: into the top 41.7% of the event's history.

First-timers

Five people competed for the first time at this competition, joining the 27,871 people who made their debut in 2019. Start here explains what a first competition is like.

Records watch

3 regional records were set at this competition.

The field

29 competitors · 167 results · 9 events.

Everyone who competed

29 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.