Sunday 6 September 2026 Rebuilt nightly from the WCA's official results · export of 6 September 2026 · About
The Middle Three
Competitions → South Africa → Mimosa Mall Master Cubers 2022

Competitions · South Africa

Mimosa Mall Master Cubers 2022

Bloemfontein · 19 November 2022 · 5 events · 31 competitors · 7 personal bests

Ruben Grobler won three of the five events (2×2, 3×3 blindfolded, 3×3 one-handed) and the closest final was the 3×3, won by Shivaan Harichander by 0.51 seconds. 31 competitors produced 7 personal bests, 3 of which still stand today, and 25 people held a competitor card for the first time.

The moment

A continental record

Ruben Grobler set the 2×2 average continental record: 1.94.

Three wins
Ruben Grobler — 2×2, 3×3 blindfolded, 3×3 one-handed
0.51s
closest final — 3×3, Shivaan Harichander over Ruben Grobler
7
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Shivaan Harichander6.898.38
2×2Ruben Grobler1.432.21
3×3 blindfoldedRuben Grobler1:17.46
3×3 one-handedRuben Grobler16.0416.77
MegaminxHeinrich de Lange42.8644.60

The PB harvest

7 set · 3 still standing
  • Jean Watson — 3×3 single 16.71: into the top 30.1% of the event's history.
  • Jean Watson — 2×2 single 4.86: into the top 37.5% of the event's history.
  • Neels Bornman — 3×3 one-handed single 52.98: into the top 79.3% of the event's history.

First-timers

25 people competed for the first time at this competition, joining the 26,245 people who made their debut in 2022. Start here explains what a first competition is like.

Records watch

2 regional records were set at this competition.

The field

31 competitors · 123 results · 5 events.

Everyone who competed

31 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.