Sunday 6 September 2026 Rebuilt nightly from the WCA's official results · export of 6 September 2026 · About
The Middle Three
Competitions → Sweden → Mental Breakdown Landvetter 2025

Competitions · Sweden

Mental Breakdown Landvetter 2025

Landvetter · 6 April 2025 · 5 events · 13 competitors · 9 personal bests

William Jensen won the 3×3 blindfolded with a 34.32. 13 competitors produced 9 personal bests, 5 of which still stand today.

The moment

The day's biggest improvement

Xenia Lööv took a 3×3 blindfolded single of 3:44.96 down to 2:30.07, 33 percent better in one day.

5
events decided
9
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3 blindfoldedWilliam Jensen26.1634.32
3×3 Fewest MovesTheodor Nordstrand24 moves25.33
4×4 blindfoldedEskil Munthe4:35.10
5×5 blindfoldedLage Bonde
3×3 Multi-BlindIgor Pertoso Lazdan23 of 25 cubes · 55:48

The PB harvest

9 set · 5 still standing
  • Lage Bonde — 3×3 Multi-Blind single 16 of 18 cubes · 50:21: into the top 9.1% of the event's history.
  • Viktor Zenk — 3×3 Fewest Moves single 29 moves: into the top 12.2% of the event's history.
  • Xenia Lööv — 3×3 Fewest Moves single 31 moves: into the top 17.4% of the event's history.
  • Axel Flordal — 3×3 Fewest Moves single 34 moves: into the top 26.7% of the event's history.
  • Xenia Lööv — 3×3 blindfolded single 2:30.07: into the top 43.3% of the event's history.

First-timers

No people competed for the first time at this competition. Start here explains what a first competition is like.

Records watch

No national, continental or world records were set at this competition. That is true of most competitions.

The field

13 competitors · 56 results · 5 events.

Everyone who competed

13 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.