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The Middle Three
Competitions → Indonesia → Medan Open 2011

Competitions · Indonesia

Medan Open 2011

Medan, North Sumatra · 5 March 2011 · 12 events · 37 competitors · 21 personal bests

Martias Try Wardhana won four of the twelve events (2×2, 4×4, 5×5) and the closest final was the Magic, won by Angeline Wijaya (黃千儀) by 0.21 seconds. 37 competitors produced 21 personal bests, 13 of which still stand today, and 32 people held a competitor card for the first time.

The moment

The day's biggest improvement

Wira Dharma Kencana Putra took a 3×3 blindfolded single of 4:56.61 down to 2:19.66, 53 percent better in one day.

Four wins
Martias Try Wardhana — 2×2, 4×4, 5×5, 3×3 one-handed
0.21s
closest final — Magic, Angeline Wijaya (黃千儀) over Wilson Alvis (陈智胜)
21
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Willy Hericson11.9113.99
2×2Martias Try Wardhana4.435.10
4×4Martias Try Wardhana47.7257.09
5×5Martias Try Wardhana1:35.151:40.45
3×3 blindfoldedDesmanto1:38.55
3×3 Fewest MovesWilson Alvis (陈智胜)30 moves
3×3 one-handedMartias Try Wardhana21.3323.11
MegaminxWira Dharma Kencana Putra1:38.441:43.04
PyraminxWira Dharma Kencana Putra5.568.41
Square-1Wira Dharma Kencana Putra41.0645.01
MagicAngeline Wijaya (黃千儀)1.461.66
Master MagicDimas Satrio Danardono3.774.12

The PB harvest

21 set · 13 still standing

First-timers

32 people competed for the first time at this competition, joining the 4,302 people who made their debut in 2011. Start here explains what a first competition is like.

Records watch

No national, continental or world records were set at this competition. That is true of most competitions.

The field

37 competitors · 174 results · 12 events.

Everyone who competed

37 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.