Sunday 6 September 2026 Rebuilt nightly from the WCA's official results · export of 6 September 2026 · About
The Middle Three
Competitions → Italy → Mantua Open 2010

Competitions · Italy

Mantua Open 2010

Mantova · 16 October 2010 · 4 events · 32 competitors · 26 personal bests

Giovanni Contardi won two of the four events (3×3, 4×4) and the closest final was the Magic, won by Filippo Brancaleoni by 0.12 seconds. 32 competitors produced 26 personal bests, 5 of which still stand today, and three people held a competitor card for the first time.

The moment

A world record

Giovanni Contardi set the 4×4 average world record: 40.67.

Two wins
Giovanni Contardi — 3×3, 4×4
0.12s
closest final — Magic, Filippo Brancaleoni over Simone Santarsiero
26
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Giovanni Contardi9.5610.23
4×4Giovanni Contardi39.7844.48
3×3 one-handedMassimiliano Iovane17.1119.98
MagicFilippo Brancaleoni0.910.94

The PB harvest

26 set · 5 still standing
  • Nicolò Simone — Magic single 1.53: into the top 34.9% of the event's history.
  • Giovanni Tessari — Magic single 1.55: into the top 36.1% of the event's history.
  • Claudio Moriello — Magic single 1.66: into the top 45.1% of the event's history.
  • Cătălin George Buș — 3×3 single 22.94: into the top 47.8% of the event's history.
  • Luca Simone — 3×3 single 34.06: into the top 69.1% of the event's history.

First-timers

Three people competed for the first time at this competition, joining the 3,985 people who made their debut in 2010. Start here explains what a first competition is like.

Records watch

5 regional records were set at this competition.

The field

32 competitors · 120 results · 4 events.

Everyone who competed

32 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.