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Competitions → Indonesia → Malang Cube Day 2012

Competitions · Indonesia

Malang Cube Day 2012

Karanglo-Malang, East Java · 16 June 2012 · 12 events · 24 competitors · 66 personal bests

Hendry Cahyadi won five of the twelve events (3×3, 2×2, 4×4) and the closest final was the 3×3, won by Hendry Cahyadi by 0.02 seconds. 24 competitors produced 66 personal bests, 35 of which still stand today, and three people held a competitor card for the first time.

The moment

The day's biggest improvement

Muhammad Maulidinnur took a Pyraminx single of 19.18 down to 7.84, 59 percent better in one day.

Five wins
Hendry Cahyadi — 3×3, 2×2, 4×4, 3×3 blindfolded, 3×3 Multi-Blind
0.02s
closest final — 3×3, Hendry Cahyadi over Radityo Yunus Utomo Wicaksono
66
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Hendry Cahyadi9.1812.41
2×2Hendry Cahyadi4.004.67
4×4Hendry Cahyadi43.1149.77
5×5Achmad Rizki Zakaria1:31.501:39.15
3×3 blindfoldedHendry Cahyadi1:18.77
3×3 one-handedRadityo Yunus Utomo Wicaksono17.0918.16
ClockAlvin Febrianth7.339.15
PyraminxAgnes Maxelino5.025.84
3×3 Multi-BlindHendry Cahyadi4 of 4 cubes · 24:32
3×3 with feetRadityo Yunus Utomo Wicaksono2:07.252:13.29
MagicAdli Ihsan Hariadi1.061.24
Master MagicZainal Abidin3.053.42

The PB harvest

66 set · 35 still standing

First-timers

Three people competed for the first time at this competition, joining the 4,376 people who made their debut in 2012. Start here explains what a first competition is like.

Records watch

No national, continental or world records were set at this competition. That is true of most competitions.

The field

24 competitors · 192 results · 12 events.

Everyone who competed

24 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.