Competitions · Poland
Lubelska Liga Speedcubingu III 2019
Lublin · 27 July 2019 · 7 events · 61 competitors · 78 personal bests
Michał Krasowski won two of the seven events (2×2, Skewb) and the closest final was the 3×3, won by Piotr Tokarski by 0.03 seconds. 61 competitors produced 78 personal bests, 25 of which still stand today, and twelve people held a competitor card for the first time.
The moment
The day's biggest improvement
Jerzy Chmiel took a 2×2 single of 6.71 down to 3.16, 53 percent better in one day.
Winners & podiums
| Event | Winner | Single | Average |
|---|---|---|---|
| 3×3 | Piotr Tokarski | 8.94 | 10.04 |
| 2×2 | Michał Krasowski | 2.04 | 3.04 |
| 4×4 | Bart Sekulski | 31.89 | 32.83 |
| 3×3 blindfolded | Rafał Bednarczuk | 1:26.90 | — |
| 3×3 one-handed | Hubert Badocha | 14.15 | 14.55 |
| Pyraminx | Rafał Waryszak | 2.12 | 2.80 |
| Skewb | Michał Krasowski | 2.43 | 3.03 |
The PB harvest
78 set · 25 still standing- Bart Sekulski — 3×3 single 7.03: into the top 1.4% of the event's history.
- Krystian Załuski — 2×2 single 2.18: into the top 6.0% of the event's history.
- Hubert Badocha — 2×2 single 2.35: into the top 7.5% of the event's history.
- Grzegorz Szumigaj — 3×3 one-handed single 15.64: into the top 9.4% of the event's history.
- Paweł Kaczoruk — 4×4 single 41.78: into the top 14.2% of the event's history.
- Maciej Suchocki — 3×3 single 12.29: into the top 14.9% of the event's history.
- Norbert Oziębło — 3×3 single 13.79: into the top 20.2% of the event's history.
- Rafał Bednarczuk — 3×3 one-handed single 20.23: into the top 21.1% of the event's history.
First-timers
Twelve people competed for the first time at this competition, joining the 27,871 people who made their debut in 2019. Start here explains what a first competition is like.
Records watch
No national, continental or world records were set at this competition. That is true of most competitions.
The field
61 competitors · 358 results · 7 events.
Solve this final yourself
how this works →The 3×3 final here ran on one scramble group, so these five sequences are exactly what the finalists faced. Piotr Tokarski won it with a 10.04 average. Hold your cube white centre up, green centre facing you, follow each sequence, and check against the pictures.
- 1
B' D2 B' F' L2 B2 U2 F2 L' U2 B' U2 F D' L B F2 R2 F2 - 2
R2 D2 B D2 B R2 B L2 F' U F2 L2 U' R D L U B2 L2 - 3
L F L2 D2 L U' B R2 U F2 B' L D2 R B2 L' D2 R B2 - 4
U2 R2 U2 F' D2 U2 B' R2 U' R B' L' F2 R' D' B2 F D2 L - 5
U' B2 D2 U2 R2 D' B F2 D' U' B' L F' D' B D' B2 R2
solve 1
solve 2
solve 3
solve 4
solve 5
Race this final
Everyone who competed
61 competitors- Adam Golus
- Adam Wysocki-Chorąży
- Aleksander Arefiew
- Andrzej Kwiatkowski
- Andrzej Nowak
- Arkadiusz Abramowski
- Bart Sekulski
- Bartłomiej Kuliś
- Bartłomiej Maj
- Bartosz Miduch
- Dawid Krzyżanowski
- Grzegorz Szumigaj
- Hubert Badocha
- Jakub Brzeziński
- Jakub Lorens
- Jakub Tkaczyk
- Jan Golec
- Jarosław Dulewicz
- Jerzy Chmiel
- Kamil Wroński
- Karol Marczak
- Konrad Leśniak
- Krystian Załuski
- Maciej Suchocki
- Maksymilian Kwaśniewski
- Marek Miąso
- Maria Rutkowska
- Mateusz Cichoracki
- Mateusz Staniszewski
- Michał Halczuk
- Michał Krasowski
- Michał Woliński
- Mikołaj Kuzia
- Mikołaj Maćkowiak
- Mikołaj Tyra
- Natalia Rypina
- Nikodem Sołtys
- Nikodem Tomaszuk
- Norbert Ciurysek
- Norbert Oziębło
- Oliwia Jaworska
- Patryk Grosiak
- Patryk Skrzyński
- Patryk Stachyra
- Paweł Kaczoruk
- Piotr Oleszczuk
- Piotr Olszewski
- Piotr Tokarski
- Przemysław Rogalski
- Rafał Bednarczuk
- Rafał Krawczyk
- Rafał Waryszak
- Roksana Domańska
- Sebastian Lewandowski
- Szymon Bereza
- Szymon Krześniak
- Tomasz Waryszak
- Tomasz Wysocki-Chorąży
- Wiktoria Waryszak
- Wojciech Papliński
- Wojciech Zabokrzycki
Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.