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Competitions → United States → Lexington Weeknights III 2024

Competitions · United States

Lexington Weeknights III 2024

Lexington, Massachusetts · 15 July 2024 · 3 events · 33 competitors · 12 personal bests

Krish Shah-Nathwani won the 3×3 with a 7.50 and the closest final was the 3×3, won by Krish Shah-Nathwani by 0.68 seconds. 33 competitors produced 12 personal bests, 5 of which still stand today, and three people held a competitor card for the first time.

The moment

The day's biggest improvement

Joshua Shing Shun Li took a Megaminx single of 2:08.81 down to 1:23.94, 35 percent better in one day.

3
events decided
0.68s
closest final — 3×3, Krish Shah-Nathwani over Derek White
12
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Krish Shah-Nathwani6.137.50
ClockEthan Zhuang4.355.15
MegaminxBrendan Lee38.7542.25

The PB harvest

12 set · 5 still standing
  • Mike Zheng — Megaminx single 44.36: into the top 2.9% of the event's history.
  • Sean McGlinchey — 3×3 single 9.23: into the top 5.4% of the event's history.
  • Dashan Xia — 3×3 single 12.86: into the top 16.9% of the event's history.
  • Joshua Shing Shun Li — Megaminx single 1:23.94: into the top 24.3% of the event's history.
  • Leo Mancuso — 3×3 single 29.49: into the top 61.6% of the event's history.

First-timers

Three people competed for the first time at this competition, joining the 32,954 people who made their debut in 2024. Start here explains what a first competition is like.

Records watch

No national, continental or world records were set at this competition. That is true of most competitions.

The field

33 competitors · 94 results · 3 events.

Everyone who competed

33 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.