Sunday 6 September 2026 Rebuilt nightly from the WCA's official results · export of 6 September 2026 · About
The Middle Three
Competitions → Peru → LA PRE Pucallpa Speedcubing 2025

Competitions · Peru

LA PRE Pucallpa Speedcubing 2025

Pucallpa · 22 February 2025 · 8 events · 21 competitors · 25 personal bests

Carlos Daniel Torres Tello won three of the eight events (3×3, 2×2, 3×3 one-handed) and the closest final was the 2×2, won by Carlos Daniel Torres Tello by 0.26 seconds. 21 competitors produced 25 personal bests, 11 of which still stand today, and two people held a competitor card for the first time.

The moment

The day's biggest improvement

Benjamin A. Shapiama took a Clock single of 38.28 down to 18.41, 52 percent better in one day.

Three wins
Carlos Daniel Torres Tello — 3×3, 2×2, 3×3 one-handed
0.26s
closest final — 2×2, Carlos Daniel Torres Tello over Daniel Van Oosten
25
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Carlos Daniel Torres Tello8.949.39
2×2Carlos Daniel Torres Tello1.943.94
4×4Jhonatan Reategui41.0046.01
3×3 blindfoldedOscar Shapiama1:29.16
3×3 one-handedCarlos Daniel Torres Tello15.1015.76
ClockOscar Shapiama11.7314.42
PyraminxPaulo Cesar Flores Vasquez3.435.30
SkewbBen Van Oosten5.697.32

The PB harvest

25 set · 11 still standing

First-timers

Two people competed for the first time at this competition, joining the 28,483 people who made their debut in 2025. Start here explains what a first competition is like.

Records watch

No national, continental or world records were set at this competition. That is true of most competitions.

The field

21 competitors · 109 results · 8 events.

Everyone who competed

21 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.