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Competitions → Philippines → Laguna Speedcubing Open VII 2025

Competitions · Philippines

Laguna Speedcubing Open VII 2025

San Pedro City, Laguna · 29 November 2025 · 14 events · 73 competitors · 101 personal bests

Psyron Eubert Catral won three of the 14 events (Clock, Pyraminx, Square-1) and the closest final was the Megaminx, won by Francis Yuel B. Merced by 0.23 seconds. 73 competitors produced 101 personal bests, 58 of which still stand today, and eleven people held a competitor card for the first time.

The moment

A national record

Inigo Miguel B. Palisoc set the 5×5 single national record: 36.96.

Three wins
Psyron Eubert Catral — Clock, Pyraminx, Square-1
0.23s
closest final — Megaminx, Francis Yuel B. Merced over Ayooluwa Samuel Dada
101
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Leo Borromeo5.176.47
2×2Juan Miguel Y. Magallanes1.092.04
4×4Inigo Miguel B. Palisoc22.6525.46
5×5Inigo Miguel B. Palisoc36.9644.26
6×6Anyu Zhang (张安宇)1:14.271:22.06
7×7Anyu Zhang (张安宇)1:57.971:58.85
3×3 blindfoldedEarl Bien D. Celestino1:01.31
3×3 Fewest MovesYuji Yoshida26 moves
3×3 one-handedLeo Borromeo8.6711.90
ClockPsyron Eubert Catral5.786.02
MegaminxFrancis Yuel B. Merced46.5148.54
PyraminxPsyron Eubert Catral2.042.94
SkewbKenneth Carlos3.663.82
Square-1Psyron Eubert Catral7.7611.75

The PB harvest

101 set · 58 still standing

First-timers

Eleven people competed for the first time at this competition, joining the 28,483 people who made their debut in 2025. Start here explains what a first competition is like.

Records watch

2 regional records were set at this competition.

The field

73 competitors · 511 results · 14 events.

Everyone who competed

73 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.