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Competitions → Indonesia → Kendari Open 2011

Competitions · Indonesia

Kendari Open 2011

Kendari · 9 July 2011 · 14 events · 38 competitors · 23 personal bests

Muhammad Jihan Khalilurrahman won five of the 14 events (3×3, 4×4, 5×5) and the closest final was the Master Magic, won by Fachri Padmaridho by 0.53 seconds. 38 competitors produced 23 personal bests, 9 of which still stand today, and 32 people held a competitor card for the first time.

The moment

A national record

Muhammad Jihan Khalilurrahman set the 2×2 single national record: 1.58.

Five wins
Muhammad Jihan Khalilurrahman — 3×3, 4×4, 5×5, 3×3 Fewest Moves, 3×3 one-handed
0.53s
closest final — Master Magic, Fachri Padmaridho over Angga Atrie
23
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Muhammad Jihan Khalilurrahman11.5213.16
2×2Andriyan Alfayed3.184.20
4×4Muhammad Jihan Khalilurrahman41.5055.67
5×5Muhammad Jihan Khalilurrahman1:29.961:44.83
3×3 blindfoldedMuhammad Al Azis Bachrun2:04.50
3×3 Fewest MovesMuhammad Jihan Khalilurrahman38 moves
3×3 one-handedMuhammad Jihan Khalilurrahman15.9617.85
PyraminxFachri Padmaridho5.118.03
4×4 blindfoldedFakhri Raihaan7:42.53
5×5 blindfoldedFakhri Raihaan
3×3 Multi-BlindWicaksono Adi10 of 12 cubes · 54:58
3×3 with feetAchmad Nur Aliansyah39.9453.84
MagicFachri Padmaridho1.131.21
Master MagicFachri Padmaridho2.662.88

The PB harvest

23 set · 9 still standing

First-timers

32 people competed for the first time at this competition, joining the 4,302 people who made their debut in 2011. Start here explains what a first competition is like.

Records watch

8 regional records were set at this competition.

The field

38 competitors · 263 results · 14 events.

Everyone who competed

38 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.