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The Middle Three
Competitions → Indonesia → Kediri Fun Cube 2012

Competitions · Indonesia

Kediri Fun Cube 2012

Kediri, East Java · 28 January 2012 · 12 events · 35 competitors · 83 personal bests

Muhammad Jihan Khalilurrahman won three of the twelve events (2×2, 4×4, 3×3 one-handed) and the closest final was the Magic, won by Hilman Nihaya by 0.07 seconds. 35 competitors produced 83 personal bests, 25 of which still stand today, and twelve people held a competitor card for the first time.

The moment

A national record

Muhammad Jihan Khalilurrahman set the 3×3 one-handed average national record: 15.69.

Three wins
Muhammad Jihan Khalilurrahman — 2×2, 4×4, 3×3 one-handed
0.07s
closest final — Magic, Hilman Nihaya over Radityo Yunus Utomo Wicaksono
83
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Radityo Yunus Utomo Wicaksono11.1311.78
2×2Muhammad Jihan Khalilurrahman2.804.65
4×4Muhammad Jihan Khalilurrahman43.8648.55
3×3 blindfoldedYudanis Taqwin Rohman1:04.63
3×3 Fewest MovesAntoine Perdereau28 moves
3×3 one-handedMuhammad Jihan Khalilurrahman14.3615.69
ClockNanda Bhayu Hariyanto8.198.93
PyraminxRiadi Arsandi4.224.56
3×3 Multi-BlindAldo Feandri9 of 12 cubes · 50:46
3×3 with feetIlham Ridhwan Kharisma Yudha1:05.581:12.42
MagicHilman Nihaya1.161.22
Master MagicAdam Rotal Yuliandaru2.472.63

The PB harvest

83 set · 25 still standing

First-timers

Twelve people competed for the first time at this competition, joining the 4,376 people who made their debut in 2012. Start here explains what a first competition is like.

Records watch

1 regional record was set at this competition.

The field

35 competitors · 315 results · 12 events.

Everyone who competed

35 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.