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Competitions → Finland → Karstula Open 2012

Competitions · Finland

Karstula Open 2012

Karstula · 16 June 2012 · 11 events · 12 competitors · 20 personal bests

Max Granlund won four of the eleven events (3×3, 2×2, 4×4) and the closest final was the Pyraminx, won by Max Granlund by 0.48 seconds. 12 competitors produced 20 personal bests, 3 of which still stand today, and six people held a competitor card for the first time.

The moment

A national record

Niko Paavilainen set the Megaminx single national record: 1:29.94.

Four wins
Max Granlund — 3×3, 2×2, 4×4, Pyraminx
0.48s
closest final — Pyraminx, Max Granlund over Niko Ronkainen
20
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Max Granlund11.8814.22
2×2Max Granlund3.524.23
4×4Max Granlund48.6955.51
5×5Niko Paavilainen1:27.651:31.57
6×6Niko Paavilainen2:38.152:57.83
3×3 blindfoldedJanne Lehtimäki1:32.811:39.23
3×3 Fewest MovesJanne Lehtimäki37 moves
3×3 one-handedNiko Paavilainen27.6835.49
MegaminxNiko Paavilainen1:29.941:33.32
PyraminxMax Granlund4.756.69
MagicNiko Ronkainen1.412.04

The PB harvest

20 set · 3 still standing
  • Juho Saarimaa — 2×2 single 3.84: into the top 24.4% of the event's history.
  • Niko Ronkainen — Magic single 1.41: into the top 25.7% of the event's history.
  • Juho Saarimaa — Megaminx single 3:05.41: into the top 76.2% of the event's history.

First-timers

Six people competed for the first time at this competition, joining the 4,376 people who made their debut in 2012. Start here explains what a first competition is like.

Records watch

3 regional records were set at this competition.

The field

12 competitors · 76 results · 11 events.

Everyone who competed

12 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.