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The Middle Three
Competitions → Japan → JRCA Kansai Spring 2014

Competitions · Japan

JRCA Kansai Spring 2014

Osaka · 31 May 2014 · 5 events · 24 competitors · 19 personal bests

Sei Sugama (洲鎌星) won the 3×3 with a 9.70 and the closest final was the 3×3, won by Sei Sugama (洲鎌星) by 0.90 seconds. 24 competitors produced 19 personal bests, 2 of which still stand today.

The moment

A continental record

Hideki Niina (新名秀樹) set the Skewb average continental record: 5.94.

5
events decided
0.90s
closest final — 3×3, Sei Sugama (洲鎌星) over Ryo Ito (伊藤崚)
19
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Sei Sugama (洲鎌星)8.969.70
4×4Ryo Ito (伊藤崚)31.2136.26
3×3 blindfoldedYuhei Takagi (高木佑平)56.19
SkewbHideki Niina (新名秀樹)5.285.94
Square-1Kou Oobatake (大畠功)14.5216.57

The PB harvest

19 set · 2 still standing

First-timers

No people competed for the first time at this competition. Start here explains what a first competition is like.

Records watch

1 regional record was set at this competition.

The field

24 competitors · 90 results · 5 events.

Solve this final yourself

how this works →

The 3×3 final here ran on one scramble group, so these five sequences are exactly what the finalists faced. Sei Sugama (洲鎌星) won it with a 9.70 average. Hold your cube white centre up, green centre facing you, follow each sequence, and check against the pictures.

  1. 1R L D2 B' U B2 R' L B R F B2 L2 D2 B2 D' R2 F2 U' B2
  2. 2L2 D2 U2 F' U2 B2 U2 F' L' U' F' L' R B F2 R2 U' R2 F'
  3. 3F L2 B' U2 L2 D2 L2 U2 F2 R' F' D U' L2 B' R F L' F
  4. 4F U F2 L' D' R' B' L' D2 F' U2 D2 R2 D2 B' R2 B2 R2
  5. 5F R2 B' U2 F L2 F U2 L D' B' L R' D' F' L2 B R2 D2

solve 1

solve 2

solve 3

solve 4

solve 5

Race this final

Everyone who competed

24 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.