Competitions · Japan
Kanazawa Open 2007
Kanazawa · 19 August 2007 · 1 events · 22 competitors · 5 personal bests
Sinpei Araki (荒木慎平) won the 3×3 with a 15.28 and the closest final was the 3×3, won by Sinpei Araki (荒木慎平) by 0.12 seconds. 22 competitors produced 5 personal bests, 2 of which still stand today, and eight people held a competitor card for the first time.
The moment
The day's biggest improvement
Masanori Suzuki (鈴木政範) took a 3×3 single of 49.66 down to 33.63, 32 percent better in one day.
Winners & podiums
| Event | Winner | Single | Average |
|---|---|---|---|
| 3×3 | Sinpei Araki (荒木慎平) | 14.21 | 15.28 |
The PB harvest
5 set · 2 still standing- Toshinobu Hirayama (平山寿信) — 3×3 single 24.93: into the top 52.4% of the event's history.
- Masanori Suzuki (鈴木政範) — 3×3 single 33.63: into the top 68.5% of the event's history.
First-timers
Eight people competed for the first time at this competition, joining the 1,014 people who made their debut in 2007. Start here explains what a first competition is like.
Records watch
No national, continental or world records were set at this competition. That is true of most competitions.
The field
22 competitors · 30 results · 1 events.
Everyone who competed
22 competitors- Akira Kurata (倉田旦)
- Daichi Torikura (鳥倉大知)
- Fumiki Koseki (古関章記)
- Hirokazu Hiroyama (廣山弘和)
- Hiroshi Ishino (石野弘司)
- Kento Hiroyama (廣山拳都)
- Kouhei Shima (島康平)
- Masahiro Daidai (大代真広)
- Masanori Suzuki (鈴木政範)
- Mika Muranushi (村主美佳)
- Moruto Nanba (難波守人)
- Mutsumi Hasegawa (長谷川睦)
- Naoya Hasegawa (長谷川直也)
- Sinpei Araki (荒木慎平)
- Takayuki Ookusa (大艸尊之)
- Takuma Akutsu (阿久津拓真)
- Tatsuya Ookubo (大久保達也)
- Tatsuya Tsukamoto (塚本達也)
- Toshinobu Hirayama (平山寿信)
- Toshiya Hirohata (廣畑俊哉)
- Yohei Oka (岡要平)
- Yu Araki (荒木由布)
Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.