Sunday 6 September 2026 Rebuilt nightly from the WCA's official results · export of 6 September 2026 · About
The Middle Three
Competitions → Indonesia → Jogja Cubesama 2012

Competitions · Indonesia

Jogja Cubesama 2012

Yogyakarta, Yogyakarta Special Region · 1 July 2012 · 8 events · 38 competitors · 48 personal bests

Alfrisa Diva Wandana won two of the eight events (4×4, Magic) and the closest final was the 3×3 one-handed, won by Muhammad Jihan Khalilurrahman by 0.03 seconds. 38 competitors produced 48 personal bests, 26 of which still stand today, and nine people held a competitor card for the first time.

The moment

The day's biggest improvement

Ragil Setyadi took a 3×3 blindfolded single of 1:27.30 down to 46.34, 47 percent better in one day.

Two wins
Alfrisa Diva Wandana — 4×4, Magic
0.03s
closest final — 3×3 one-handed, Muhammad Jihan Khalilurrahman over Radityo Yunus Utomo Wicaksono
48
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Radityo Yunus Utomo Wicaksono9.6511.71
4×4Alfrisa Diva Wandana39.5043.11
3×3 blindfoldedRagil Setyadi46.34
3×3 Fewest MovesRagil Setyadi34 moves
3×3 one-handedMuhammad Jihan Khalilurrahman16.0818.59
3×3 with feetBryan Erfanda Putra1:23.161:38.56
MagicAlfrisa Diva Wandana1.191.30
Master MagicAlvin Christianto Budiman2.963.43

The PB harvest

48 set · 26 still standing

First-timers

Nine people competed for the first time at this competition, joining the 4,376 people who made their debut in 2012. Start here explains what a first competition is like.

Records watch

No national, continental or world records were set at this competition. That is true of most competitions.

The field

38 competitors · 192 results · 8 events.

Everyone who competed

38 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.