Competitions · Japan
Japan FMC Championship 2026
Daito, Osaka · 4 July 2026 · 1 events · 26 competitors · 2 personal bests
Haru Matsuki (松木晴琉) won the 3×3 Fewest Moves with a 22.67. 26 competitors produced 2 personal bests.
The moment
The day's biggest improvement
Takato Mori (森理人) took a 3×3 Fewest Moves single of 53 moves down to 39 moves, 26 percent better in one day.
Winners & podiums
| Event | Winner | Single | Average |
|---|---|---|---|
| 3×3 Fewest Moves | Haru Matsuki (松木晴琉) | 21 moves | 22.67 |
The PB harvest
2 set · 2 still standing- Kazuaki Oshima (大島一晃) — 3×3 Fewest Moves single 25 moves: into the top 5.1% of the event's history.
- Takato Mori (森理人) — 3×3 Fewest Moves single 39 moves: into the top 44.7% of the event's history.
First-timers
No people competed for the first time at this competition. Start here explains what a first competition is like.
Records watch
No national, continental or world records were set at this competition. That is true of most competitions.
The field
26 competitors · 26 results · 1 events.
Everyone who competed
26 competitors- Akatsuki Kitamura (北村曉)
- Hajime Miyazaki (宮崎朔)
- Haru Matsuki (松木晴琉)
- Haruka Kitamura (北村晴香)
- Kazuaki Oshima (大島一晃)
- Kazuhiko Kusano (草野一彦)
- Naoyuki Takahashi (高橋直之)
- Rintaro Koide (小出琳太郎)
- Shota Wakabayashi (若林翔太)
- Shunei Miyauchi (宮内俊英)
- Shuto Ueno (上野柊斗)
- Takato Mori (森理人)
- Takayuki Ookusa (大艸尊之)
- Takayuki Tanaka (田中隆喜)
- Takumi Kato (加藤匠)
- Takumi Tamura (田村匠)
- Takuto Ninomiya (二ノ宮匠人)
- Tomohiro Kobayashi (小林知広)
- Tomoki Moriyama (森山智樹)
- Tomoyuki Hiraide (平出智之)
- Yasunari Kumekawa (粂川泰成)
- Yiwei Liu (刘伊玮)
- Yuki Yamamoto (山本祐輝)
- Yusuke Kosaka (髙阪優輔)
- Yuto Morishita (森下優斗)
- Zijia Feng (冯子甲)
Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.