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Competitions → Norway → INSPIRIA Cube Day 2013

Competitions · Norway

INSPIRIA Cube Day 2013

Sarpsborg · 26 January 2013 · 5 events · 38 competitors · 26 personal bests

Morten Arborg won three of the five events (3×3, 2×2, 3×3 one-handed) and the closest final was the 2×2, won by Morten Arborg by 0.29 seconds. 38 competitors produced 26 personal bests, 5 of which still stand today, and 17 people held a competitor card for the first time.

The moment

A national record

Morten Arborg set the 3×3 one-handed single national record: 11.69.

Three wins
Morten Arborg — 3×3, 2×2, 3×3 one-handed
0.29s
closest final — 2×2, Morten Arborg over Vegard Seim Karstang
26
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Morten Arborg9.039.99
2×2Morten Arborg2.683.39
3×3 blindfoldedOle Nikolai Gjerset2:15.30
3×3 one-handedMorten Arborg11.6916.30
3×3 with feetVidar Norstein Klungre1:04.381:10.40

The PB harvest

26 set · 5 still standing
  • Sander Steen — 2×2 single 2.88: into the top 12.9% of the event's history.
  • Henning Grande — 3×3 single 18.91: into the top 36.8% of the event's history.
  • Henning Grande — 2×2 single 5.68: into the top 47.4% of the event's history.
  • Marie Lilleborge — 3×3 with feet single 1:58.80: into the top 47.9% of the event's history.
  • David Hove — 3×3 single 40.15: into the top 77.0% of the event's history.

First-timers

17 people competed for the first time at this competition, joining the 6,160 people who made their debut in 2013. Start here explains what a first competition is like.

Records watch

1 regional record was set at this competition.

The field

38 competitors · 201 results · 5 events.

Everyone who competed

38 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.