Competitions · United States
Hono Luau Cube Off 2022
Honolulu, Hawaii · 24 September 2022 · 10 events · 60 competitors · 43 personal bests
Matty Hiroto Inaba won six of the ten events (3×3, 4×4, 5×5) and the closest final was the 2×2, won by Ryan Pilat by 0.05 seconds. 60 competitors produced 43 personal bests, 18 of which still stand today, and 39 people held a competitor card for the first time.
The moment
The day's biggest improvement
Darwin Williams took a Pyraminx single of 42.83 down to 9.70, 77 percent better in one day.
Winners & podiums
| Event | Winner | Single | Average |
|---|---|---|---|
| 3×3 | Matty Hiroto Inaba | 5.02 | 5.71 |
| 2×2 | Ryan Pilat | 1.40 | 2.35 |
| 4×4 | Matty Hiroto Inaba | 23.31 | 27.00 |
| 5×5 | Matty Hiroto Inaba | 45.40 | 48.30 |
| 6×6 | Matty Hiroto Inaba | 1:31.05 | 1:32.29 |
| 7×7 | Matty Hiroto Inaba | 2:12.83 | 2:19.17 |
| 3×3 one-handed | Matty Hiroto Inaba | 10.54 | 12.55 |
| Pyraminx | Ryan Pilat | 2.12 | 3.17 |
| Skewb | Ryan Pilat | 2.11 | 4.21 |
| Square-1 | Calvin Nielson | 7.47 | 8.70 |
The PB harvest
43 set · 18 still standing- Vinicius Byrne — 3×3 single 8.55: into the top 3.8% of the event's history.
- Yoji Ogura (小倉洋二) — Skewb single 3.31: into the top 6.6% of the event's history.
- Jair Sosa — Skewb single 3.89: into the top 10.1% of the event's history.
- Micah Platt — Pyraminx single 4.79: into the top 11.9% of the event's history.
- Vinicius Byrne — 2×2 single 2.84: into the top 12.4% of the event's history.
- Benjamin Yune Kim — 3×3 single 11.80: into the top 13.2% of the event's history.
- David Akamine — 3×3 single 13.08: into the top 17.7% of the event's history.
- Vinicius Byrne — 3×3 one-handed single 19.53: into the top 19.2% of the event's history.
First-timers
39 people competed for the first time at this competition, joining the 26,245 people who made their debut in 2022. Start here explains what a first competition is like.
Records watch
No national, continental or world records were set at this competition. That is true of most competitions.
The field
60 competitors · 401 results · 10 events.
Solve this final yourself
how this works →The 3×3 final here ran on one scramble group, so these five sequences are exactly what the finalists faced. Matty Hiroto Inaba won it with a 5.71 average. Hold your cube white centre up, green centre facing you, follow each sequence, and check against the pictures.
- 1
L2 D' L2 B2 D2 U B U2 B R2 F U2 L B2 L2 B' L' R - 2
D2 F' U F' U2 D F2 L B U2 R B2 U2 B2 R2 U2 L F2 L B' - 3
B L2 F' U2 F' L2 F' R2 D R2 B2 L' F' D2 F' U' L D2 L2 - 4
F2 R2 U2 F2 D2 R' B2 R' B R2 F2 L U B2 D' U2 R F' - 5
F' D2 F U' F2 R2 B2 D2 B2 D B2 R' F L' U2 B' F R
solve 1
solve 2
solve 3
solve 4
solve 5
Race this final
Everyone who competed
60 competitors- Aaron Uezu
- Anthony Carrillo
- Austin Uezu
- Benjamin Gottschalk
- Benjamin Yune Kim
- Bennett Tice
- Brandon Lin (林博浩)
- Caleb Yoshioka
- Calvin Nielson
- Chris Martin
- Christopher Trieu
- Craig Dansie
- Cynthia La Follette
- Cyri N. Wheeler
- Daniel Arcinas
- Daniel Kwai Lum Brummel
- Darwin Williams
- David Akamine
- David Nakao
- Ethan Fang
- Evan Chase Lui
- Hadriel Goo
- Hannah Murai
- Ian Urmeneta
- Jack Nikaido
- Jack Okazaki
- Jair Sosa
- Jake Nikaido
- James Chen
- James Hildreth
- Jason Jacob Nuesca
- Jayse Miyagawa
- Jedidiah Musick
- Jonathan Truchot
- Joshua Chen
- Kaimana N. Higa
- Kia'i Tucker
- Kingston Kema
- KJ Murai
- Kyson Arizala
- Logan Gibo
- Matthew Nomi
- Matty Hiroto Inaba
- Max Duncan
- Micah Platt
- Michael Anthony T. Amodo
- Noah Ton Franken
- Phoenix McBride
- Renzo Kanno
- Ricardo Acosta
- Ryan Kanh Franken
- Ryan Pilat
- Ryder Kuniyoshi
- Rydin Nakatsu
- Taitum Tanouye
- Travis Dumaran
- Varun Mohanraj
- Vinicius Byrne
- Yoji Ogura (小倉洋二)
- Zack Halsall
Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.