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Competitions → Guatemala → Guatemala Cube Challenge 2015

Competitions · Guatemala

Guatemala Cube Challenge 2015

Guatemala City · 14 November 2015 · 14 events · 53 competitors · 107 personal bests

Daniel Escobar won eight of the 14 events (3×3, 4×4, 5×5) and the closest final was the Pyraminx, won by Helmuth William Figueroa Guitz by 0.41 seconds. 53 competitors produced 107 personal bests, 37 of which still stand today, and 17 people held a competitor card for the first time.

The moment

A national record

Angel Ruano set the Megaminx single national record: 1:28.31.

Eight wins
Daniel Escobar — 3×3, 4×4, 5×5, 6×6, 7×7, 3×3 Fewest Moves, Megaminx, Square-1
0.41s
closest final — Pyraminx, Helmuth William Figueroa Guitz over Gabriel Barrios
107
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Daniel Escobar11.3913.57
2×2Gabriel Barrios2.344.57
4×4Daniel Escobar47.6449.92
5×5Daniel Escobar1:33.171:37.40
6×6Daniel Escobar3:24.543:32.46
7×7Daniel Escobar4:51.284:59.51
3×3 blindfoldedJosé Daniel Rodríguez1:47.17
3×3 Fewest MovesDaniel Escobar41 moves45.33
3×3 one-handedGabriel Barrios15.8320.24
MegaminxDaniel Escobar1:23.031:34.30
PyraminxHelmuth William Figueroa Guitz4.056.13
SkewbFrancisco Alberto Castañeda Lima5.376.52
Square-1Daniel Escobar29.5333.60
3×3 Multi-BlindGabriel Barrios

The PB harvest

107 set · 37 still standing

First-timers

17 people competed for the first time at this competition, joining the 12,291 people who made their debut in 2015. Start here explains what a first competition is like.

Records watch

22 regional records were set at this competition.

The field

53 competitors · 440 results · 14 events.

Everyone who competed

53 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.