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The Middle Three
Competitions → Brazil → Goiânia Xiu 2026

Competitions · Brazil

Goiânia Xiu 2026

Goiânia, Goiás · 26 September 2026 · 5 events · 10 competitors · 4 personal bests

Marlon de V. Marques won four of the five events (3×3 blindfolded, 3×3 Fewest Moves, 5×5 blindfolded). 10 competitors produced 4 personal bests.

The moment

The day's biggest improvement

Matheus Carvalho Longo took a 3×3 Fewest Moves single of 36 moves down to 21 moves, 42 percent better in one day.

Four wins
Marlon de V. Marques — 3×3 blindfolded, 3×3 Fewest Moves, 5×5 blindfolded, 3×3 Multi-Blind
4
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3 blindfoldedMarlon de V. Marques1:03.94—
3×3 Fewest MovesMarlon de V. Marques22 moves23.67
4×4 blindfoldedBárbara Guerra5:50.88—
5×5 blindfoldedMarlon de V. Marques14:30.00—
3×3 Multi-BlindMarlon de V. Marques16 of 19 cubes · 56:16—

The PB harvest

4 set · 4 still standing
  • Matheus Carvalho Longo — 3×3 Fewest Moves single 21 moves: into the top 1.5% of the event's history.
  • Bárbara Guerra — 3×3 Fewest Moves single 23 moves: into the top 3.0% of the event's history.
  • Matheus Carvalho Longo — 3×3 blindfolded single 1:35.65: into the top 25.0% of the event's history.
  • Luiggi Giovanucci — 3×3 Multi-Blind single 4 of 6 cubes · 37:06: into the top 78.0% of the event's history.

First-timers

No people competed for the first time at this competition. Start here explains what a first competition is like.

Records watch

No national, continental or world records were set at this competition. That is true of most competitions.

The field

10 competitors · 24 results · 5 events.

Everyone who competed

10 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.